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*Dungeons & Dragons
De-emphasizing Combat (+)
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 8452025" data-attributes="member: 46652"><p>If I were doing it -- and using D&D5e -- I would utilize the proficiency system to create "descriptors" that encompass some aspect about the character and their skills: "smells like an ox", "master of the Run Away school of martial arts", etc. When I want to solve a situation, the player and GM would roll opposed d20s, adding their proficiency bonus if they have an applicable descriptor, and the loser takes a "token". After accumulating a certain number of tokens (perhaps decided by the type/severity of conflict), an individual is "out" of whatever kind of conflict it is. You can even run non-person situations as conflicts against groups of NPCs representing the different parts of the challenge.</p><p></p><p>Whether or not this would replace the existing skill/weapon/tool proficiency system, I don't care.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 8452025, member: 46652"] If I were doing it -- and using D&D5e -- I would utilize the proficiency system to create "descriptors" that encompass some aspect about the character and their skills: "smells like an ox", "master of the Run Away school of martial arts", etc. When I want to solve a situation, the player and GM would roll opposed d20s, adding their proficiency bonus if they have an applicable descriptor, and the loser takes a "token". After accumulating a certain number of tokens (perhaps decided by the type/severity of conflict), an individual is "out" of whatever kind of conflict it is. You can even run non-person situations as conflicts against groups of NPCs representing the different parts of the challenge. Whether or not this would replace the existing skill/weapon/tool proficiency system, I don't care. [/QUOTE]
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