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Dead Character Prevents Plot
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<blockquote data-quote="lightgun_suicide" data-source="post: 5039112" data-attributes="member: 87045"><p>I know its a painfully obvious suggestion, but have you considered just back-tracking to a few rooms/encounters before this death, explain to everyone playing its just not possible to continue otherwise?</p><p></p><p>I DM'ed a game years ago where I refused to do this under any circumstance. Two characters who were much loved by their players died. They stopped playing when I refused to back track. I reccomend doing this. It may cheapen death is the game, but frankly in a world where you can pay a guy to bring someone back to life I feel that is already the case.</p><p></p><p></p><p></p><p>Do that and you're playing a very different game to the plot-driven rpg.</p><p></p><p>I've played in D&D games where the core rules were irrelevant, no dice were rolled for many hours between long exchanges between characters, planning between players about political manovering, etc.</p><p></p><p>As DM for 15 years I know what you're saying. Your plot falls apart, they tear holes in it. You have to develop characters, towns and dungeons within minutes to accomodate what the players are doing, or else set huge obsticles in their path to guide them back on the course you had in mind.</p><p></p><p>I could write forever on this aspect of DM'ing. Suffice to say, know your campaign and your campaign setting and nothing can go wrong. They defeat the ultimate bad guy before the second dungeon is finished through smart, intelligent manovers? Your campaign has just changed, change with it. The world is in your hands, big responsibility to be given don't you think? Keeping up with what the people in that world will do when you give them all possibilities is tough. As much as they might outsmart your entire campaign, they may also out-stupid you, simply doing absurd things that get nowhere or get themselves killed. Deal with it, adapt. Your story is ever-changing if you role-play it, as you are no longer the single author, the players are writing the story as much as you are. Its a challenge for even the greatest fantasy author. Indeed if you can't keep up with an ever-changing world, stick to dungeon crawls.</p></blockquote><p></p>
[QUOTE="lightgun_suicide, post: 5039112, member: 87045"] I know its a painfully obvious suggestion, but have you considered just back-tracking to a few rooms/encounters before this death, explain to everyone playing its just not possible to continue otherwise? I DM'ed a game years ago where I refused to do this under any circumstance. Two characters who were much loved by their players died. They stopped playing when I refused to back track. I reccomend doing this. It may cheapen death is the game, but frankly in a world where you can pay a guy to bring someone back to life I feel that is already the case. Do that and you're playing a very different game to the plot-driven rpg. I've played in D&D games where the core rules were irrelevant, no dice were rolled for many hours between long exchanges between characters, planning between players about political manovering, etc. As DM for 15 years I know what you're saying. Your plot falls apart, they tear holes in it. You have to develop characters, towns and dungeons within minutes to accomodate what the players are doing, or else set huge obsticles in their path to guide them back on the course you had in mind. I could write forever on this aspect of DM'ing. Suffice to say, know your campaign and your campaign setting and nothing can go wrong. They defeat the ultimate bad guy before the second dungeon is finished through smart, intelligent manovers? Your campaign has just changed, change with it. The world is in your hands, big responsibility to be given don't you think? Keeping up with what the people in that world will do when you give them all possibilities is tough. As much as they might outsmart your entire campaign, they may also out-stupid you, simply doing absurd things that get nowhere or get themselves killed. Deal with it, adapt. Your story is ever-changing if you role-play it, as you are no longer the single author, the players are writing the story as much as you are. Its a challenge for even the greatest fantasy author. Indeed if you can't keep up with an ever-changing world, stick to dungeon crawls. [/QUOTE]
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