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<blockquote data-quote="DEFCON 1" data-source="post: 6162203" data-attributes="member: 7006"><p>My first question to ask is why you need the item stolen? Is it the McGuffin for another plotline you have lined up involving the party? Does X have to be that McGuffin, or can you run the plotline some other way?</p><p></p><p>Assuming that no, having this X item back out in the world is your only option... here are some ideas:</p><p></p><p>- Another noble house / group / organization has been keeping tabs on the wealthy father's noble house for some reason (possible espionage /bad blood between them or whatnot). And thus while the PC and father thought they were alone when they made the exchange... there were bugs or arcane eyes or something in the room and this other group did witness what X was and where it was put, and then broke into the father's home and retrieved it. This helps set up a new foil for your campaign of another House that is perhaps running at odds with the party.</p><p></p><p>- The patron agrees to the party's demands for a large reward for object X and they set up an exchange. During the exchange of object for reward... an enemy of the party attacks them and the object gets lost / stolen during the melee. This is good if you have another enemy that you want to reintroduce into your plotline.</p><p></p><p>- The object that the party found is not in fact the actual object, but a well-made replica. The actual object is still out there. Perhaps in fact that there are multiple replicas out there. So you can go through the exchange between patron and party as above, only for the patron to get his hands on it and discover that it was a fake. This might be cool if you wanted to put a little tension between patron and party, if the patron thinks the party is trying to scam him (in return for past crap rewards.) If you go the "multiple replicas" route, you also now have an interesting plotline where the party has to find where the actual object X is, and who was it that made the duplicates.</p><p></p><p>- If you want to go with the "father is a traitor" idea but not actually have the father betray his child... you can do that by having the "father" that took the object for safekeeping to actually be a changeling that is impersonating the father. Perhaps the father has been kidnapped / killed for some reason, and the party doesn't know it? If you really want to screw with your PC's head... perhaps the changeling has been playing the father <em>his entire life</em> (with or without the knowledge of the mother)?</p><p></p><p>Here's just several ideas for you. I'm sure others can come up with several more. Good gaming!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6162203, member: 7006"] My first question to ask is why you need the item stolen? Is it the McGuffin for another plotline you have lined up involving the party? Does X have to be that McGuffin, or can you run the plotline some other way? Assuming that no, having this X item back out in the world is your only option... here are some ideas: - Another noble house / group / organization has been keeping tabs on the wealthy father's noble house for some reason (possible espionage /bad blood between them or whatnot). And thus while the PC and father thought they were alone when they made the exchange... there were bugs or arcane eyes or something in the room and this other group did witness what X was and where it was put, and then broke into the father's home and retrieved it. This helps set up a new foil for your campaign of another House that is perhaps running at odds with the party. - The patron agrees to the party's demands for a large reward for object X and they set up an exchange. During the exchange of object for reward... an enemy of the party attacks them and the object gets lost / stolen during the melee. This is good if you have another enemy that you want to reintroduce into your plotline. - The object that the party found is not in fact the actual object, but a well-made replica. The actual object is still out there. Perhaps in fact that there are multiple replicas out there. So you can go through the exchange between patron and party as above, only for the patron to get his hands on it and discover that it was a fake. This might be cool if you wanted to put a little tension between patron and party, if the patron thinks the party is trying to scam him (in return for past crap rewards.) If you go the "multiple replicas" route, you also now have an interesting plotline where the party has to find where the actual object X is, and who was it that made the duplicates. - If you want to go with the "father is a traitor" idea but not actually have the father betray his child... you can do that by having the "father" that took the object for safekeeping to actually be a changeling that is impersonating the father. Perhaps the father has been kidnapped / killed for some reason, and the party doesn't know it? If you really want to screw with your PC's head... perhaps the changeling has been playing the father [I]his entire life[/I] (with or without the knowledge of the mother)? Here's just several ideas for you. I'm sure others can come up with several more. Good gaming! [/QUOTE]
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