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Dead ends in a campaign
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<blockquote data-quote="Drawmack" data-source="post: 484951" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">I am running a mystery style adventure right now and here is how I've handeled it.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Each place I point the PCs to holds 4 = 8 clues. About 50% of those clues are false. Sometimes though all but one of them are false. Of the false leads I try to make at least one completely rediculous, for some comedic relief. Maybe a woman will be claiming that the murders are a plot to make her sell her child into slavery but she offers no proof of this and she doesn't even have a child.</span></p><p><span style="color: white"></span></p><p><span style="color: white">I will always give the PCs a pointer. For example the guy at the bar never heard of the wizard, but he knows someone who might be able to help.</span></p><p><span style="color: white"></span></p><p><span style="color: white">As far as dead ends go I make them quick. For example person A says see person B and person B says see person A. You need the dead ends for reality's sake but make them brief. Although sometimes a false lead is acctually an adventure seed this is a great plot device.</span></p><p><span style="color: white"></span></p><p><span style="color: white">As far as the guy looking for information at a library. I would have it be a search check. Take 10 or take 20 allowed and each added number represents 1 hour of checking. </span></p><p><span style="color: white"></span></p><p><span style="color: white">Hope that helps.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 484951, member: 4981"] [color=white] I am running a mystery style adventure right now and here is how I've handeled it. Each place I point the PCs to holds 4 = 8 clues. About 50% of those clues are false. Sometimes though all but one of them are false. Of the false leads I try to make at least one completely rediculous, for some comedic relief. Maybe a woman will be claiming that the murders are a plot to make her sell her child into slavery but she offers no proof of this and she doesn't even have a child. I will always give the PCs a pointer. For example the guy at the bar never heard of the wizard, but he knows someone who might be able to help. As far as dead ends go I make them quick. For example person A says see person B and person B says see person A. You need the dead ends for reality's sake but make them brief. Although sometimes a false lead is acctually an adventure seed this is a great plot device. As far as the guy looking for information at a library. I would have it be a search check. Take 10 or take 20 allowed and each added number represents 1 hour of checking. Hope that helps. [/color] [/QUOTE]
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