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*Pathfinder & Starfinder
Dead in a Blade Barrier, what happens to the stuff?
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<blockquote data-quote="jlhorner1974" data-source="post: 470223" data-attributes="member: 8628"><p>Just my 2 cents worth...</p><p></p><p>As the rules are written, Blade Barrier is a spell produces whirling magic blades that do damage. Although this is similar to an attack with a magic weapon, Blade Barrier is still a spell and counts as a magical attack. Therefore, Stoneskin does not protect against Blade Barrier. (If someone wanted to houserule it otherwise, I wouldn't have a problem with it since the effects are logically very similar.)</p><p></p><p>Allowing Stoneskin to work though opens up a new can of worms, as it basically means that DR is effective against a Blade Barrier. Does the Blade Barrier do Xd6 damage in one attack or 1 damage from Xd6 blades? (The latter allows a high level barb to sit in a blade barrier forever and take no damage!!) What magical "plus" do the blades have in terms of beating DR? </p><p></p><p>Personally, I just think Stoneskin shouldn't work against a Blade Barrier. It solves all these nasty problems.</p><p></p><p></p><p>As for whether the blade barrier affects items, here is the entire spell description from the SRD:</p><p></p><p>Blade Barrier</p><p>Evocation</p><p>Level: Clr 6, Good 6, War 6</p><p>Components: V, S</p><p>Casting Time: 1 full round</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Effect: Spinning disk of blades, up to </p><p>30-ft. radius</p><p>Duration: 10 minutes/level</p><p>Saving Throw: Reflex negates (see text)</p><p>Spell Resistance: Yes</p><p>This spell creates a spinning disk of blades. These whirl around a central point, creating an immobile, circular barrier. Any creature passing through the blade barrier takes 1d6 points of slashing damage per caster level (maximum 20d6). The plane of rotation of the blades can be horizontal, vertical, or slanted.</p><p>Creatures within the blade barrier when it is invoked take the damage as well. They can negate the damage with a successful Reflex saving throw, provided they can and do physically leave the area of the blades by the shortest possible route. Once the barrier is in place, anything entering or passing through the blades automatically takes damage.</p><p>A blade barrier serves as one-half cover (+4 AC) for anyone beyond it.</p><p></p><p></p><p>The funny thing is that the spell description only specifically states what happens to CREATURES in the area of effect. It does not specify what happens to items, which opens up some leeway in interpreting what happens to items. </p><p></p><p>One could argue that the spell does not mention items so items are unaffected or that the blade barrier has Xd6 blades hit the item per round, but each only does 1 damage, which hardness would easily negate, but that seems illogical no matter how you look at it. </p><p></p><p>Similarly, I think that all magical items destroyed with no save is a bit harsh. </p><p></p><p>I could buy an argument (from a rules perspective) that the intent of Blade Barrier is that a save is always granted, but anyone who does not leave the area of effect using the shortest possible path is considered to automatically fail their save. If you look at it this way, one magic item would be destroyed, using the DMG rules, just as if the character rolled a 1 on the save. </p><p></p><p>I think it would make more sense logically that mundane items automatically fail their saving throw and are quickly destroyed (unless they have fantastic hardness). I would grant magical items ONE saving throw because of their nature. If the saving throw is successful, the item is too strong to be damaged by the blades (the whirling blades simply deflect off of it harmlessly). If the save fails, the item is destroyed by the blades. For equipment with plusses, the plus of course adds to the save, making higher quality items less likely to be destroyed, which makes sense too.</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 470223, member: 8628"] Just my 2 cents worth... As the rules are written, Blade Barrier is a spell produces whirling magic blades that do damage. Although this is similar to an attack with a magic weapon, Blade Barrier is still a spell and counts as a magical attack. Therefore, Stoneskin does not protect against Blade Barrier. (If someone wanted to houserule it otherwise, I wouldn't have a problem with it since the effects are logically very similar.) Allowing Stoneskin to work though opens up a new can of worms, as it basically means that DR is effective against a Blade Barrier. Does the Blade Barrier do Xd6 damage in one attack or 1 damage from Xd6 blades? (The latter allows a high level barb to sit in a blade barrier forever and take no damage!!) What magical "plus" do the blades have in terms of beating DR? Personally, I just think Stoneskin shouldn't work against a Blade Barrier. It solves all these nasty problems. As for whether the blade barrier affects items, here is the entire spell description from the SRD: Blade Barrier Evocation Level: Clr 6, Good 6, War 6 Components: V, S Casting Time: 1 full round Range: Medium (100 ft. + 10 ft./level) Effect: Spinning disk of blades, up to 30-ft. radius Duration: 10 minutes/level Saving Throw: Reflex negates (see text) Spell Resistance: Yes This spell creates a spinning disk of blades. These whirl around a central point, creating an immobile, circular barrier. Any creature passing through the blade barrier takes 1d6 points of slashing damage per caster level (maximum 20d6). The plane of rotation of the blades can be horizontal, vertical, or slanted. Creatures within the blade barrier when it is invoked take the damage as well. They can negate the damage with a successful Reflex saving throw, provided they can and do physically leave the area of the blades by the shortest possible route. Once the barrier is in place, anything entering or passing through the blades automatically takes damage. A blade barrier serves as one-half cover (+4 AC) for anyone beyond it. The funny thing is that the spell description only specifically states what happens to CREATURES in the area of effect. It does not specify what happens to items, which opens up some leeway in interpreting what happens to items. One could argue that the spell does not mention items so items are unaffected or that the blade barrier has Xd6 blades hit the item per round, but each only does 1 damage, which hardness would easily negate, but that seems illogical no matter how you look at it. Similarly, I think that all magical items destroyed with no save is a bit harsh. I could buy an argument (from a rules perspective) that the intent of Blade Barrier is that a save is always granted, but anyone who does not leave the area of effect using the shortest possible path is considered to automatically fail their save. If you look at it this way, one magic item would be destroyed, using the DMG rules, just as if the character rolled a 1 on the save. I think it would make more sense logically that mundane items automatically fail their saving throw and are quickly destroyed (unless they have fantastic hardness). I would grant magical items ONE saving throw because of their nature. If the saving throw is successful, the item is too strong to be damaged by the blades (the whirling blades simply deflect off of it harmlessly). If the save fails, the item is destroyed by the blades. For equipment with plusses, the plus of course adds to the save, making higher quality items less likely to be destroyed, which makes sense too. [/QUOTE]
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Dead in a Blade Barrier, what happens to the stuff?
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