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<blockquote data-quote="ghostcat" data-source="post: 5564906" data-attributes="member: 30034"><p><strong>Ishasha Amar de Wasmer</strong></p><p></p><p>[sblock=Ishasha Amar de Wasmer]<strong>Class:</strong> Scout(16), Ranger(2), Fighter(1), Dervish(10), Ninja(1)</p><p><strong>Race:</strong> Human</p><p><strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Female</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Deity:</strong></p><p><strong>Vision:</strong> Blindsense (30'), Darkvision (60')</p><p><strong>Move:</strong> 10 Squares,50 ft. (30 [Human] +20' [Enhancement: Scout])</p><p></p><p>STR 10 (+0) [base 10]</p><p>DEX 38 (+14) [base 18] +7 [STAT Increase] +5 [Inherent] +8 [Enhancement]</p><p>CON 28 (+9) [base 17] +5 [Inherent] +6 [Enhancement]</p><p>INT 28 (+9) [base 18] +4 [Inherent] +6 [Enhancement]</p><p>WIS 28 (+9) [base 17] +5 [Inherent] +6 [Enhancement]</p><p>CHA 10 (+0) [base 10]</p><p></p><p><strong>Fortitude:</strong> +31 (+10 [Base] +9[CON] +5[EPIC] +5[Ring] +2 [Scout:Battle Fortitude])</p><p><strong>Reflex:</strong> +39 (+15 [Base] +14[DEX] +5[ÈPIC] +5[Ring])</p><p><strong>Will:</strong> +30 (+9 [Base] +9[WIS] +5[EPIC] +5[Ring] +2 [Ninja:Ki Power])</p><p></p><p><strong>Armor Class:</strong> 59 (10[Base], +14[DEX], +3 [Dervish] +13[Bracers] +5[Natural Armour:Amulet] +5[Deflection: Ring] +9 [WIS: Ninja])</p><p>[sblock=AC Adjustments][code][b]- Fighting Defensively, Total defence:[/b] +4 [Dervish:Elaborate Parry]</p><p>[b]- Against OOC:[/b] +2 [FEAT: Mobility])</p><p>[b]- Named Opponent[/b] +1 [FEAT: Dodge]</p><p>[b]- Move at Least 10'[/b] +4 [Scout:Skirmish]</p><p>[b]- Move at Least 20'[/b] +2 [FEAT:Improved Skirmish][/code][/sblock]<strong>Touch:</strong> 41 <strong>Flatfooted:</strong> 59</p><p><em>20% miss chance due to Cloak (Displacement)</em></p><p><strong>Spell Resistance:</strong> 40</p><p></p><p><strong>HP:</strong> 413 = (+10 [Ranger (2d8)] +84 [Scout 16d8) +38 [Dervish (10d10)] +10 [Fighter (1d10)] +1 [Ninja (1d6)] +270[CON])</p><p><strong>Initiative:</strong> +22 (+14 [DEX] +4 [Feat:Improved Initiative] +2 [Scout:Battle Fortitude] +2 [Dervish:Improved Reactions])</p><p><strong>BAB:</strong> +18+5[Epic], Melee +23/+18/+13/+8, Ranged +37/+32/+27/+22, Grapple +23/+18/+13/+8</p><p>[code]</p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Composite Shortbow +39/+34/+29/+24 1d6 20/x3 70'</p><p>Scimitar:One Hand +45/+40/+35/+30 1d6+5 14-20/x2[/code]</p><p>[sblock=Scimitar Calculations]<strong>Attack:</strong> 45 =(18 [BAB] +5 [Epic] +5 [Magic:Weapon] +14 [FEAT:Weapon Finess],[Dervish:Slashing Blades] +1 [FEAT:Weapon Focus] +2 [FEAT:Epic Weapon focus])</p><p><strong>Damage Bonus:</strong>1d6+5 = (+5 [Magic:Weapon])</p><p><strong>Critical:</strong>14-20 = (18-20 [base] -4 [FEAT: Power Critical])</p><p>[/sblock][sblock=Scimitar - Attack Adjustment][code]</p><p>Scimitar:TWF Primary Hand -2</p><p>Scimitar:TWF Off-Hand -2 [FEAT:Perfect Two-Weapon Fighting]</p><p>[Dervish Dance] +5 (5 times/day)[/code][/sblock][sblock=Scimitar - Damage Adjustments][code]</p><p>[b]- Move 10'[/b] +5d6 [Scout:Skirmish]</p><p>[b]- Move 20'[/b] +2d6 [FEAT:Improved Skirmish]</p><p>[Dervish Dance] +5 (5 times/day)</p><p>[b]Flatfooted[/b] +2d6 [Ninja:Sudden Strike]</p><p>[Scimitar:Flaming] +1d6</p><p>[b]Critical Hit[/b][Scimitar:Flame Burst] +1d10</p><p>[Scimitar:Shock] +1d6</p><p>[b]Critical Hit[/b][Scimitar:Shocking Burst] +1d10[/code][/sblock]<strong>Favoured Enemy:</strong> Humanoid(orc) +2</p><p>Outsider(Evil) +6</p><p>Undead +4</p><p>ANOther +2</p><p>[code]</p><p>[B]Class Abilities:[/B]</p><p>Dervish</p><p>1,3,5,7,9 Dervish Dance (5/day, +5 bonus to attack and damage, Lasts 10 rounds)</p><p>1 Movement Mastery</p><p>1 Slashing Blades</p><p>2,5,8 Fast Movement (+15 to speed)</p><p>3 Spring Attack</p><p>4 Dance of Death</p><p>6 Improved Reaction</p><p>7 Elaborate Parry (+4 to AC when fighting defensively)</p><p>9 Tireless Dance</p><p>10 A Thousand Cuts (1/day, Double No. of Melee attacks in Full attack)</p><p></p><p>Fighter</p><p>1 Bonus feat:Weapon Focus (Scimitar)</p><p></p><p>Ninja</p><p>1 Ki Power</p><p>1 Sudden Strike (+1d6)</p><p>1 Trapfinder</p><p></p><p>Ranger</p><p>1 Favored Enemy (Humanoid (Orc))</p><p>1 Wild Empathy</p><p>1 Track</p><p>2 Combat Style (Two Weapon Fighting)</p><p></p><p>Scout</p><p>1,3,5,7,11,13,15 Skirmish (+4d6, +4 AC)</p><p>2,11 Battle Fortitude (+2 Fort, +2 Init)</p><p>2 Uncanny Dodge</p><p>3,11 Fast Movement (+20)</p><p>3 Trackless Step</p><p>4 Bonus Feat:Combat Expertise</p><p>5 Evasion</p><p>6 Flawless Stride</p><p>8 Camouflage</p><p>8 Bonus Feat:Blind Fighting</p><p>10 Blind Sense 30'</p><p>12 Bonus Feat:Improved Initiative</p><p>14 Hide in Plain Sight</p><p>16 Bonus feat:Alertness</p><p></p><p>[B]Feats:[/B]</p><p>1 Weapon Finesse</p><p>3 Mobility</p><p>6 Power Critical (Scimitar)</p><p>9 Improved Critical (Scimitar)</p><p>12 Improved Two-Weapon Fighting</p><p>15 Swift Hunter</p><p>18 Improved Skirmish</p><p>===========================</p><p>21 Epic Weapon Focus</p><p>24 Two Weapon Rend</p><p>27 Greater Two Weapon Fighting</p><p>30 Perfect Two Weapon Fighting</p><p></p><p>Automatic</p><p>- Armor Proficiency (Light)</p><p>- Armor Proficiency (Medium)</p><p>- Armor Proficiency (Heavy)</p><p>- Martial Weapon Proficiency</p><p>- Shield Proficiency</p><p>- Simple Weapon Proficiency</p><p>- Tower Shield Proficiency</p><p>[/code]</p><p><strong>Skill Points:</strong> 392 = 267 [scout] +22 [ranger] + 7 [fighter] +90 [dervish] +13[ninja]) (including +22[Inherent])</p><p><strong>Max Ranks:</strong> 33/16.5</p><p><strong>SKILLS</strong></p><p>Balance +43 (25 Ranks, +14 DEX, +4 Misc.)</p><p>Escape Artist +39 (25 Ranks, +14 DEX)</p><p>Heal +17 (8 Ranks, +9 WIS)</p><p>Hide +47 (33 Ranks, +14 DEX)</p><p>Intimidate +7 (7 Ranks)</p><p>Jump +48 (27 Ranks, +21 Misc.)</p><p>Knowledge (Geography) +23 (14 Ranks, +9 INT)</p><p>Knowledge (Nature) +32 (19 Ranks, +9 INT, +4 Misc.)</p><p>Listen +44 (33 Ranks, +9 WIS, +2 Misc.)</p><p>Move Silently +47 (33 Ranks, +14 DEX)</p><p>Perform (Dance) +20 (20 Ranks)</p><p>Ride +24 (10 Ranks, +14 DEX)</p><p>Search +39 (30 Ranks, +9 INT)</p><p>Sense Motive +15 (6 Ranks, +9 WIS)</p><p>Spot +41 (30 Ranks, +9 WIS, +2 Misc.)</p><p>Survival +42 (33 Ranks, +9 WIS)</p><p>Survival (Find or follow tracks) +44 (33 Ranks, +9 WIS, +2 Misc.)</p><p>Survival (Lost/Natural hazards) +44 (33 Ranks, +9 WIS, +2 Misc.)</p><p>Survival (Natural environments) +44 (33 Ranks, +9 WIS, +2 Misc.)</p><p>Swim +8 (8 Ranks)</p><p>Tumble +51 (33 Ranks, +14 DEX, +4 Misc.)</p><p></p><p><strong>Equipment</strong></p><p>Amulet of Protection (158,000)</p><p>- Natural Armor +5, (50,000)</p><p>- Health +6 (36,000)</p><p>- Wisdom +6 (36,000)</p><p>- 50% Combo Charge (36,000)</p><p>Boots of Enhanced Movement (24,250)</p><p>- Boots, Winged (16,000)</p><p>- Boots of Striding and Springing (5,500)</p><p>- 50% Combo Charge (2,750)</p><p>Bracers of Epic Armor +14 (1.96mil)</p><p>Cloak of Defence (326,500)</p><p>- Mantal of Epic Spell Resistance +40 (290,000)</p><p>- Displacement (Minor) (24,000)</p><p>- 50% Combo Charge (12,000)</p><p>Gloves of Epic Dexterity +8 (640,000)</p><p>Goggles of Night (12,000)</p><p>Handy Haversack (2,000)</p><p>- Figurine of Wondrous Power (Obsidian Steed) (28,500)</p><p>Headband of Intellect +6 (36000)</p><p>Ring of Regeneration (90,000)</p><p>Ring (125,000)</p><p>- Protection +5 (50,000)</p><p>- Resistance +5 (25,000)</p><p>- 200% Penalty for wrong slot (50,000)</p><p>Lauphata (magic Scimitar) (200,315)</p><p>- +5 (Flaming Burst/Ghost touch/Holy)</p><p>Sadame (Magic Scimitar) (200,315)</p><p>- +5 (Ghost touch/Holy/Shocking Burst)</p><p>Composite Shortbow (75)</p><p></p><p><strong>Books Read:</strong> Dex +5, Con +5, Int +4, Wis +5 (522,500)</p><p></p><p><strong>Total Weight:</strong>18 lbs. <strong>Money:</strong> 245,042gp, 5sp, 0cp Gems:</p><p> [code]</p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100</p><p>[/code]</p><p><strong>Age:</strong> 32</p><p><strong>Height:</strong> 5' 9"</p><p><strong>Weight:</strong> 125 lbs.lb</p><p><strong>Eyes:</strong> Green</p><p><strong>Hair:</strong> Blond</p><p><strong>Skin:</strong> Brown</p><p>[/sblock][sblock=Background]Before I can tell you my story, I need to tell you a bit about my people; the Cuna. A nomadic tribe of some one hundred clans, who lived and roamed the Verde plain. Mostly herders only a few clans ever left the plain to trade and explorer in the surrounding lands.</p><p></p><p>In the middle of the plain is a circle of standing stones, that the Cuna called the Cakra. I don't know if it still exists but it was ancient when I was born. Every year all the Cuna clans gather at the Cakra to celebrate the summer solstice.</p><p></p><p>My birth clan, the Amar, roamed the plane with their herd of cattle, sheep and goats. I spent my childhood looking after sheep and goats. As I grow older, I also helped protect the heard from the occasional animal predator and the more common Orcish rustlers.</p><p></p><p>At the solstice meet following my coming of age, I met and married Juan Wesmer, leaving my birth clan and joining the Wesmer clan. I won't say it was a love match but we grew to like and respect each other, so I don't suppose I can complain.</p><p></p><p>The Wesmer clan consisted of 20 extended families, travelling the world in horse-drawn caravans. Ostensibly they were supposed to be traders. Although if truth be told they were more interested in seeing what was over the next hill than in trading.</p><p></p><p>I spent the next several years acting as scout for the clan and rising my five children. At the same time my mother-in-law capitalised on my natural agility and started teaching me the Cuna's unique fighting style, known only to a few tribe's members; mainly women.</p><p></p><p>Having just finished my preliminary training, I was just starting to master the slashing dance, which characterised the style, when the daemon war started. We never found out who did it but someone left a gate open to the abyss, permitting demon hordes to teem onto the prime.</p><p></p><p>At this time the clan had just discovered an unknown pass through the southern mountains and we were as far from the Verde plain as we had ever being. The first we knew of the invasion was when we received a message from the tribal elders telling us the clans were assembling at the Cakra and that we should return as soon as possible. This was the start of the Warmer clan's long hard fight back home.</p><p></p><p>In actuality we probably did not meet many demons probably only one or two a day but it felt like we had to fight for every mile we gained. Eventually we made it back to the Verde plain and were starting to relax, that's when things went from bad to worse. Orcus joined the invasion along with his hoard of undead. Instead of the odd demon looking for a meal, it was groups of zombies trying to kill you for no other reason than you were alive. We finally made it back to the Cakra. Everyone was injured, some seriously but miraculously no-one was dead.</p><p></p><p>Not all the clans made it and most of the ones that did had suffered fatalities. However, a surprising number did make it; the Cuna were a tough people.</p><p></p><p>The elders started to organise the tribe's defence. Much to my surprise, I was made tribal champion and presenting with my matched pair of scimitars.</p><p></p><p>The tribe had longer then they expected to prepare but eventually the demons got round to the Cuna. The fighting was long and protracted and while I could easily handle one or two demons, they eventually recognised my importance and came at me in hords. Although I destroyed what seemed like thousands, they were just too many and I was eventually overwhelmed.</p><p></p><p>How much time had passed I don't know but eventually I recovered conciousness and found myself covered in rotting demons corpses. Pushing my way through I emerged to a slaughterhouse. There were rotting bodies everywhere, human and demon. Plus some unidentifiable things that were long dead. Feasting on this carnage were what seemed like the plain's entire population of scavengers and vultures.</p><p></p><p>Needless of my own safety I started to run round in a panic checking the human bodies. I found my husband, in-laws, father and brothers. But there were no signs of my children or my mother and sisters. Calming down I noticed that most of the tribe's men had been killed but a lot of the woman and almost all of the children were missing. Checking the area outside of the battlefield for tracks, I finally found faint indications of a large group of humans surrounded by demons.</p><p></p><p>Revealed that my children were still alive but realising that I was very weak and in no fit state to rescue them, I belatedly sat down to think things through.</p><p></p><p>Firstly why was I still alive? This one was easy, it could only be the unusual wedding ring my husband gave me. What to do next? Obviously follow the track. At the moment I was in no fit state. So I started to search the bodies, demons as well as humans for anything useful. As for the bodies themselves, there were just to0 many for me to bury. I did briefly think of burying my relations but in the end decided to leave them with the others. As an aside, I did eventually find out that the demons intended to come back and raise the dead but got distracted.</p><p></p><p>Having found a number of unique items and emptied three curative wands in the process, I was ready to depart. The tracks were old and difficult to follow but I persevered. In the process I encountered a number of other tracks indicating that some of my people had escaped.</p><p>I followed the main tracks for several days. At last I came to an underground complex that the Cuna never even known existed. I'd rather forget the next few days, as I scouted an underground cave system teeming with demons. Knowing that if I was found my children were doomed but i needed all the information I could get if I was to rescue them. I found the prisoners; they were safe but very well guarded. I also found the gate that was the source of the invasion, also well guarded. As it was impossible for me to save the prisoners and destroy the gate alone, I had to retreat. I then set about rounding up the Cana survivors.</p><p></p><p>Eventually we attacked the complex. Split into two parties, the main party's job was to rescue the prisoners; while I lead a small group of heroes and set about destroying the gate.</p><p></p><p>Unfortunately things did not turn out as planned. Orcus' avatar had taken over guarding the gate. The fight was long and fierce and I ended up sacrificing myself in order to destroy the gate.[/sblock] [sblock=Knowledge Checks][sblock="15+6=21 (Religion)"]Ishasha Wesmer was the Cuna tribal champion during the demon war[/sblock][sblock="10+17=27 (Religion)"]The demon war occurred in 6,572 Common Reckoning, when demon hordes invadid the Prime through an unsecured gate[/sblock][sblock="10+20=30 (Religion)"]Ishasha Wesmer destroyed the gate, thus ending the Demon war[/sblock][sblock="25+5=30 (Religion)"]Ishasha Wesmer lead the Wesmer clan in there heroic odyssey from the southern mountains to the Verde plain at the beginning of the demon war[/sblock][sblock="30+1 = 31 (Geography)"]The Cakra was an ancient stone circle which held some religious significance to the Cuna[/sblock][sblock="15+18 = 33 (History)"]The Cuna were a nomadic tribe of herders that lived around the middle of the 6th millennium Common Reckoning.[/sblock][sblock="20+20=40 (Religion)"]Ishasha Wesmer died during the Cakra massacrer. Only to rise from the dead[/sblock][sblock="35+5=40 (Religion)"]Ishasha Wesmer rallied the survivors of the Cakra massacrer and lead the attack on the Demon's base that ended the demon war[/sblock][sblock="30+19=49 (History)"]Ishasha Wesmer lead the group that discovered the western pass through the southern mountains[/sblock][sblock="40+19=59 (History)"]Ishasha Wesmer's children survived the demon war and went on to rebuild the Cuna tribe[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5564906, member: 30034"] [b]Ishasha Amar de Wasmer[/b] [sblock=Ishasha Amar de Wasmer][B]Class:[/B] Scout(16), Ranger(2), Fighter(1), Dervish(10), Ninja(1) [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] Chaotic Neutral [B]Deity:[/B] [B]Vision:[/B] Blindsense (30'), Darkvision (60') [b]Move:[/b] 10 Squares,50 ft. (30 [Human] +20' [Enhancement: Scout]) STR 10 (+0) [base 10] DEX 38 (+14) [base 18] +7 [STAT Increase] +5 [Inherent] +8 [Enhancement] CON 28 (+9) [base 17] +5 [Inherent] +6 [Enhancement] INT 28 (+9) [base 18] +4 [Inherent] +6 [Enhancement] WIS 28 (+9) [base 17] +5 [Inherent] +6 [Enhancement] CHA 10 (+0) [base 10] [b]Fortitude:[/b] +31 (+10 [Base] +9[CON] +5[EPIC] +5[Ring] +2 [Scout:Battle Fortitude]) [b]Reflex:[/b] +39 (+15 [Base] +14[DEX] +5[ÈPIC] +5[Ring]) [b]Will:[/b] +30 (+9 [Base] +9[WIS] +5[EPIC] +5[Ring] +2 [Ninja:Ki Power]) [b]Armor Class:[/b] 59 (10[Base], +14[DEX], +3 [Dervish] +13[Bracers] +5[Natural Armour:Amulet] +5[Deflection: Ring] +9 [WIS: Ninja]) [sblock=AC Adjustments][code][b]- Fighting Defensively, Total defence:[/b] +4 [Dervish:Elaborate Parry] [b]- Against OOC:[/b] +2 [FEAT: Mobility]) [b]- Named Opponent[/b] +1 [FEAT: Dodge] [b]- Move at Least 10'[/b] +4 [Scout:Skirmish] [b]- Move at Least 20'[/b] +2 [FEAT:Improved Skirmish][/code][/sblock][B]Touch:[/B] 41 [B]Flatfooted:[/B] 59 [i]20% miss chance due to Cloak (Displacement)[/i] [b]Spell Resistance:[/b] 40 [B]HP:[/B] 413 = (+10 [Ranger (2d8)] +84 [Scout 16d8) +38 [Dervish (10d10)] +10 [Fighter (1d10)] +1 [Ninja (1d6)] +270[CON]) [b]Initiative:[/b] +22 (+14 [DEX] +4 [Feat:Improved Initiative] +2 [Scout:Battle Fortitude] +2 [Dervish:Improved Reactions]) [b]BAB:[/b] +18+5[Epic], Melee +23/+18/+13/+8, Ranged +37/+32/+27/+22, Grapple +23/+18/+13/+8 [code] [B]Weapon Attack Damage Critical[/B] Composite Shortbow +39/+34/+29/+24 1d6 20/x3 70' Scimitar:One Hand +45/+40/+35/+30 1d6+5 14-20/x2[/code] [sblock=Scimitar Calculations][b]Attack:[/b] 45 =(18 [BAB] +5 [Epic] +5 [Magic:Weapon] +14 [FEAT:Weapon Finess],[Dervish:Slashing Blades] +1 [FEAT:Weapon Focus] +2 [FEAT:Epic Weapon focus]) [b]Damage Bonus:[/b]1d6+5 = (+5 [Magic:Weapon]) [b]Critical:[/b]14-20 = (18-20 [base] -4 [FEAT: Power Critical]) [/sblock][sblock=Scimitar - Attack Adjustment][code] Scimitar:TWF Primary Hand -2 Scimitar:TWF Off-Hand -2 [FEAT:Perfect Two-Weapon Fighting] [Dervish Dance] +5 (5 times/day)[/code][/sblock][sblock=Scimitar - Damage Adjustments][code] [b]- Move 10'[/b] +5d6 [Scout:Skirmish] [b]- Move 20'[/b] +2d6 [FEAT:Improved Skirmish] [Dervish Dance] +5 (5 times/day) [b]Flatfooted[/b] +2d6 [Ninja:Sudden Strike] [Scimitar:Flaming] +1d6 [b]Critical Hit[/b][Scimitar:Flame Burst] +1d10 [Scimitar:Shock] +1d6 [b]Critical Hit[/b][Scimitar:Shocking Burst] +1d10[/code][/sblock][b]Favoured Enemy:[/b] Humanoid(orc) +2 Outsider(Evil) +6 Undead +4 ANOther +2 [code] [B]Class Abilities:[/B] Dervish 1,3,5,7,9 Dervish Dance (5/day, +5 bonus to attack and damage, Lasts 10 rounds) 1 Movement Mastery 1 Slashing Blades 2,5,8 Fast Movement (+15 to speed) 3 Spring Attack 4 Dance of Death 6 Improved Reaction 7 Elaborate Parry (+4 to AC when fighting defensively) 9 Tireless Dance 10 A Thousand Cuts (1/day, Double No. of Melee attacks in Full attack) Fighter 1 Bonus feat:Weapon Focus (Scimitar) Ninja 1 Ki Power 1 Sudden Strike (+1d6) 1 Trapfinder Ranger 1 Favored Enemy (Humanoid (Orc)) 1 Wild Empathy 1 Track 2 Combat Style (Two Weapon Fighting) Scout 1,3,5,7,11,13,15 Skirmish (+4d6, +4 AC) 2,11 Battle Fortitude (+2 Fort, +2 Init) 2 Uncanny Dodge 3,11 Fast Movement (+20) 3 Trackless Step 4 Bonus Feat:Combat Expertise 5 Evasion 6 Flawless Stride 8 Camouflage 8 Bonus Feat:Blind Fighting 10 Blind Sense 30' 12 Bonus Feat:Improved Initiative 14 Hide in Plain Sight 16 Bonus feat:Alertness [B]Feats:[/B] 1 Weapon Finesse 3 Mobility 6 Power Critical (Scimitar) 9 Improved Critical (Scimitar) 12 Improved Two-Weapon Fighting 15 Swift Hunter 18 Improved Skirmish =========================== 21 Epic Weapon Focus 24 Two Weapon Rend 27 Greater Two Weapon Fighting 30 Perfect Two Weapon Fighting Automatic - Armor Proficiency (Light) - Armor Proficiency (Medium) - Armor Proficiency (Heavy) - Martial Weapon Proficiency - Shield Proficiency - Simple Weapon Proficiency - Tower Shield Proficiency [/code] [B]Skill Points:[/B] 392 = 267 [scout] +22 [ranger] + 7 [fighter] +90 [dervish] +13[ninja]) (including +22[Inherent]) [B]Max Ranks:[/B] 33/16.5 [B]SKILLS[/B] Balance +43 (25 Ranks, +14 DEX, +4 Misc.) Escape Artist +39 (25 Ranks, +14 DEX) Heal +17 (8 Ranks, +9 WIS) Hide +47 (33 Ranks, +14 DEX) Intimidate +7 (7 Ranks) Jump +48 (27 Ranks, +21 Misc.) Knowledge (Geography) +23 (14 Ranks, +9 INT) Knowledge (Nature) +32 (19 Ranks, +9 INT, +4 Misc.) Listen +44 (33 Ranks, +9 WIS, +2 Misc.) Move Silently +47 (33 Ranks, +14 DEX) Perform (Dance) +20 (20 Ranks) Ride +24 (10 Ranks, +14 DEX) Search +39 (30 Ranks, +9 INT) Sense Motive +15 (6 Ranks, +9 WIS) Spot +41 (30 Ranks, +9 WIS, +2 Misc.) Survival +42 (33 Ranks, +9 WIS) Survival (Find or follow tracks) +44 (33 Ranks, +9 WIS, +2 Misc.) Survival (Lost/Natural hazards) +44 (33 Ranks, +9 WIS, +2 Misc.) Survival (Natural environments) +44 (33 Ranks, +9 WIS, +2 Misc.) Swim +8 (8 Ranks) Tumble +51 (33 Ranks, +14 DEX, +4 Misc.) [b]Equipment[/b] Amulet of Protection (158,000) - Natural Armor +5, (50,000) - Health +6 (36,000) - Wisdom +6 (36,000) - 50% Combo Charge (36,000) Boots of Enhanced Movement (24,250) - Boots, Winged (16,000) - Boots of Striding and Springing (5,500) - 50% Combo Charge (2,750) Bracers of Epic Armor +14 (1.96mil) Cloak of Defence (326,500) - Mantal of Epic Spell Resistance +40 (290,000) - Displacement (Minor) (24,000) - 50% Combo Charge (12,000) Gloves of Epic Dexterity +8 (640,000) Goggles of Night (12,000) Handy Haversack (2,000) - Figurine of Wondrous Power (Obsidian Steed) (28,500) Headband of Intellect +6 (36000) Ring of Regeneration (90,000) Ring (125,000) - Protection +5 (50,000) - Resistance +5 (25,000) - 200% Penalty for wrong slot (50,000) Lauphata (magic Scimitar) (200,315) - +5 (Flaming Burst/Ghost touch/Holy) Sadame (Magic Scimitar) (200,315) - +5 (Ghost touch/Holy/Shocking Burst) Composite Shortbow (75) [b]Books Read:[/b] Dex +5, Con +5, Int +4, Wis +5 (522,500) [B]Total Weight:[/B]18 lbs. [B]Money:[/B] 245,042gp, 5sp, 0cp Gems: [code] [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 [/code] [B]Age:[/B] 32 [B]Height:[/B] 5' 9" [B]Weight:[/B] 125 lbs.lb [B]Eyes:[/B] Green [B]Hair:[/B] Blond [B]Skin:[/B] Brown [/sblock][sblock=Background]Before I can tell you my story, I need to tell you a bit about my people; the Cuna. A nomadic tribe of some one hundred clans, who lived and roamed the Verde plain. Mostly herders only a few clans ever left the plain to trade and explorer in the surrounding lands. In the middle of the plain is a circle of standing stones, that the Cuna called the Cakra. I don't know if it still exists but it was ancient when I was born. Every year all the Cuna clans gather at the Cakra to celebrate the summer solstice. My birth clan, the Amar, roamed the plane with their herd of cattle, sheep and goats. I spent my childhood looking after sheep and goats. As I grow older, I also helped protect the heard from the occasional animal predator and the more common Orcish rustlers. At the solstice meet following my coming of age, I met and married Juan Wesmer, leaving my birth clan and joining the Wesmer clan. I won't say it was a love match but we grew to like and respect each other, so I don't suppose I can complain. The Wesmer clan consisted of 20 extended families, travelling the world in horse-drawn caravans. Ostensibly they were supposed to be traders. Although if truth be told they were more interested in seeing what was over the next hill than in trading. I spent the next several years acting as scout for the clan and rising my five children. At the same time my mother-in-law capitalised on my natural agility and started teaching me the Cuna's unique fighting style, known only to a few tribe's members; mainly women. Having just finished my preliminary training, I was just starting to master the slashing dance, which characterised the style, when the daemon war started. We never found out who did it but someone left a gate open to the abyss, permitting demon hordes to teem onto the prime. At this time the clan had just discovered an unknown pass through the southern mountains and we were as far from the Verde plain as we had ever being. The first we knew of the invasion was when we received a message from the tribal elders telling us the clans were assembling at the Cakra and that we should return as soon as possible. This was the start of the Warmer clan's long hard fight back home. In actuality we probably did not meet many demons probably only one or two a day but it felt like we had to fight for every mile we gained. Eventually we made it back to the Verde plain and were starting to relax, that's when things went from bad to worse. Orcus joined the invasion along with his hoard of undead. Instead of the odd demon looking for a meal, it was groups of zombies trying to kill you for no other reason than you were alive. We finally made it back to the Cakra. Everyone was injured, some seriously but miraculously no-one was dead. Not all the clans made it and most of the ones that did had suffered fatalities. However, a surprising number did make it; the Cuna were a tough people. The elders started to organise the tribe's defence. Much to my surprise, I was made tribal champion and presenting with my matched pair of scimitars. The tribe had longer then they expected to prepare but eventually the demons got round to the Cuna. The fighting was long and protracted and while I could easily handle one or two demons, they eventually recognised my importance and came at me in hords. Although I destroyed what seemed like thousands, they were just too many and I was eventually overwhelmed. How much time had passed I don't know but eventually I recovered conciousness and found myself covered in rotting demons corpses. Pushing my way through I emerged to a slaughterhouse. There were rotting bodies everywhere, human and demon. Plus some unidentifiable things that were long dead. Feasting on this carnage were what seemed like the plain's entire population of scavengers and vultures. Needless of my own safety I started to run round in a panic checking the human bodies. I found my husband, in-laws, father and brothers. But there were no signs of my children or my mother and sisters. Calming down I noticed that most of the tribe's men had been killed but a lot of the woman and almost all of the children were missing. Checking the area outside of the battlefield for tracks, I finally found faint indications of a large group of humans surrounded by demons. Revealed that my children were still alive but realising that I was very weak and in no fit state to rescue them, I belatedly sat down to think things through. Firstly why was I still alive? This one was easy, it could only be the unusual wedding ring my husband gave me. What to do next? Obviously follow the track. At the moment I was in no fit state. So I started to search the bodies, demons as well as humans for anything useful. As for the bodies themselves, there were just to0 many for me to bury. I did briefly think of burying my relations but in the end decided to leave them with the others. As an aside, I did eventually find out that the demons intended to come back and raise the dead but got distracted. Having found a number of unique items and emptied three curative wands in the process, I was ready to depart. The tracks were old and difficult to follow but I persevered. In the process I encountered a number of other tracks indicating that some of my people had escaped. I followed the main tracks for several days. At last I came to an underground complex that the Cuna never even known existed. I'd rather forget the next few days, as I scouted an underground cave system teeming with demons. Knowing that if I was found my children were doomed but i needed all the information I could get if I was to rescue them. I found the prisoners; they were safe but very well guarded. I also found the gate that was the source of the invasion, also well guarded. As it was impossible for me to save the prisoners and destroy the gate alone, I had to retreat. I then set about rounding up the Cana survivors. Eventually we attacked the complex. Split into two parties, the main party's job was to rescue the prisoners; while I lead a small group of heroes and set about destroying the gate. Unfortunately things did not turn out as planned. Orcus' avatar had taken over guarding the gate. The fight was long and fierce and I ended up sacrificing myself in order to destroy the gate.[/sblock] [sblock=Knowledge Checks][sblock="15+6=21 (Religion)"]Ishasha Wesmer was the Cuna tribal champion during the demon war[/sblock][sblock="10+17=27 (Religion)"]The demon war occurred in 6,572 Common Reckoning, when demon hordes invadid the Prime through an unsecured gate[/sblock][sblock="10+20=30 (Religion)"]Ishasha Wesmer destroyed the gate, thus ending the Demon war[/sblock][sblock="25+5=30 (Religion)"]Ishasha Wesmer lead the Wesmer clan in there heroic odyssey from the southern mountains to the Verde plain at the beginning of the demon war[/sblock][sblock="30+1 = 31 (Geography)"]The Cakra was an ancient stone circle which held some religious significance to the Cuna[/sblock][sblock="15+18 = 33 (History)"]The Cuna were a nomadic tribe of herders that lived around the middle of the 6th millennium Common Reckoning.[/sblock][sblock="20+20=40 (Religion)"]Ishasha Wesmer died during the Cakra massacrer. Only to rise from the dead[/sblock][sblock="35+5=40 (Religion)"]Ishasha Wesmer rallied the survivors of the Cakra massacrer and lead the attack on the Demon's base that ended the demon war[/sblock][sblock="30+19=49 (History)"]Ishasha Wesmer lead the group that discovered the western pass through the southern mountains[/sblock][sblock="40+19=59 (History)"]Ishasha Wesmer's children survived the demon war and went on to rebuild the Cuna tribe[/sblock][/sblock] [/QUOTE]
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