Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dead Levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarkKestral" data-source="post: 3122028" data-attributes="member: 40100"><p>I believe the intent is "players shouldn't gain PrCs because they have levels coming up that offer no special abilities and would therefore make gaining the PrC a gain in power without any real cost."</p><p></p><p>PrCs, as far as I can tell, are meant to be strictly more powerful at a specific aspect of things than the base class, but are meant to be costly, in that they restrict character growth in the things the base class gets. However, for some builds, they are strictly a power gain, (for one build I did, a Wiz 15/Loremaster 5.. I was already planning to have him take the pre-requisites. As result, the build was far more powerful, because I used my options to gain back the bonus feat I had 'given up', while gaining 2 more special abilities) because they give special abilities at a far faster rate than many of the base classes. The idea is to avoid that, by giving each class some special ability that fills in the dead levels, and makes multiclassing an actual choice, rather than an obvious powerboost without real downsides.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3122028, member: 40100"] I believe the intent is "players shouldn't gain PrCs because they have levels coming up that offer no special abilities and would therefore make gaining the PrC a gain in power without any real cost." PrCs, as far as I can tell, are meant to be strictly more powerful at a specific aspect of things than the base class, but are meant to be costly, in that they restrict character growth in the things the base class gets. However, for some builds, they are strictly a power gain, (for one build I did, a Wiz 15/Loremaster 5.. I was already planning to have him take the pre-requisites. As result, the build was far more powerful, because I used my options to gain back the bonus feat I had 'given up', while gaining 2 more special abilities) because they give special abilities at a far faster rate than many of the base classes. The idea is to avoid that, by giving each class some special ability that fills in the dead levels, and makes multiclassing an actual choice, rather than an obvious powerboost without real downsides. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dead Levels
Top