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<blockquote data-quote="Drawmack" data-source="post: 988569" data-attributes="member: 4981"><p>Has anyone else seen this new show on showtime? I have watched the first two episodes and I'm finding it a wealth of game ideas.</p><p></p><p>1) Grim Reapers - there isn't one there's thousands. They take someone's soul at the instant of death. When you become a GR you have an unspecified, but predestined, number of souls to take. Once you fulfill that quota you move on to the afterlife. However if you are a reaper's last soul then you become a reaper. The reapers can be visible or invisible. Imagine that a player falls in battle and all of a sudden a bunch of people dressed in various garb from various points in history appear on the battle field.</p><p></p><p>2) Gravelings - these are the critters who cause accidental deaths. Incorporeal, they can walk on two legs, defy gravity on all fours, move extremely fast and look like some kind of unholy breading of the langoliers and a porcupine. You can only see them out of the corner of your, looking directly at them makes them disapear, unless they want to be seen.</p><p></p><p>3) When a soul is not taken - if the person is saved from the accident their soul withers and dies leaving a shell of the person that once was. However, the much cooler possibility is that the person is not saved so they still die but their soul is in the corpse. See feeling everything they would feel if they were alive. Ouch, don't burn THAT corpse.</p><p></p><p>I think this stuff could add a great dimension to a horror style game when dealing with in game death. What does everyone else think?</p></blockquote><p></p>
[QUOTE="Drawmack, post: 988569, member: 4981"] Has anyone else seen this new show on showtime? I have watched the first two episodes and I'm finding it a wealth of game ideas. 1) Grim Reapers - there isn't one there's thousands. They take someone's soul at the instant of death. When you become a GR you have an unspecified, but predestined, number of souls to take. Once you fulfill that quota you move on to the afterlife. However if you are a reaper's last soul then you become a reaper. The reapers can be visible or invisible. Imagine that a player falls in battle and all of a sudden a bunch of people dressed in various garb from various points in history appear on the battle field. 2) Gravelings - these are the critters who cause accidental deaths. Incorporeal, they can walk on two legs, defy gravity on all fours, move extremely fast and look like some kind of unholy breading of the langoliers and a porcupine. You can only see them out of the corner of your, looking directly at them makes them disapear, unless they want to be seen. 3) When a soul is not taken - if the person is saved from the accident their soul withers and dies leaving a shell of the person that once was. However, the much cooler possibility is that the person is not saved so they still die but their soul is in the corpse. See feeling everything they would feel if they were alive. Ouch, don't burn THAT corpse. I think this stuff could add a great dimension to a horror style game when dealing with in game death. What does everyone else think? [/QUOTE]
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