Messageboard Golem
First Post
I realize that these instant adventures face limitations in space, but still if I spend money for a pre-generated adventure, there are certain things I want.
1) Art: The map is clear and readable. but no scale is provided. Other art is limited but is functional and reasonably good-looking.
2) Boxed-Text: You know what I mean, the graphic verbal descriptions that are supposed to imbue the proper mood for the players.
The text in this adventure is OK, but not award winning.
3) Role-playing: There is some at the beginning with the NPC that hires the adventurers, and the adventure itself could provide some roleplaying within the party.
4) Smart NPC's: By this I mean, are their motivations and actions reasonable, or has the writer had them do something stupid so that there will be an adventure? Actually, it all makes sense. The villains are overconfident, but I'll address that below.
5) Goodies: New items and/or monsters. One of each, which is fairly standard for this format. Both are worthwhile additions to almost any campaign.
Given, all of the above, you must be ready for me praise this adventure. Well. I'm not. The devil is in the details and a number of details have been ignored. There are a number of minor typos that a good editor should have found and exorcised. The adventure assumes that the players will follow a specific course of events. (The smart one, but who said the players will always be smart?) If they veer of the decreed path, the GM will have some work to do, and considering that there is almost a page reserved for notes means that they can't claim that lack of space was the problem. The amount of treasure is too much for the suggested character level. However, it is not out of line for the opposition. Either the treasure needs to be reduced, or the villains should not be as overconfident and the resulting character level increased. All in all I'd rate this a 3/5 except for one factor, the price. At a MSRP of $2.49, this is an excellent value, making this adventure rate a 4/5
1) Art: The map is clear and readable. but no scale is provided. Other art is limited but is functional and reasonably good-looking.
2) Boxed-Text: You know what I mean, the graphic verbal descriptions that are supposed to imbue the proper mood for the players.
The text in this adventure is OK, but not award winning.
3) Role-playing: There is some at the beginning with the NPC that hires the adventurers, and the adventure itself could provide some roleplaying within the party.
4) Smart NPC's: By this I mean, are their motivations and actions reasonable, or has the writer had them do something stupid so that there will be an adventure? Actually, it all makes sense. The villains are overconfident, but I'll address that below.
5) Goodies: New items and/or monsters. One of each, which is fairly standard for this format. Both are worthwhile additions to almost any campaign.
Given, all of the above, you must be ready for me praise this adventure. Well. I'm not. The devil is in the details and a number of details have been ignored. There are a number of minor typos that a good editor should have found and exorcised. The adventure assumes that the players will follow a specific course of events. (The smart one, but who said the players will always be smart?) If they veer of the decreed path, the GM will have some work to do, and considering that there is almost a page reserved for notes means that they can't claim that lack of space was the problem. The amount of treasure is too much for the suggested character level. However, it is not out of line for the opposition. Either the treasure needs to be reduced, or the villains should not be as overconfident and the resulting character level increased. All in all I'd rate this a 3/5 except for one factor, the price. At a MSRP of $2.49, this is an excellent value, making this adventure rate a 4/5