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<blockquote data-quote="trancejeremy" data-source="post: 2009079" data-attributes="member: 924"><p>This is one of those mini-adventures from AEG. It's got 8 or so pages folded over in half so it looks like the page count is 16. Still, for 8 pages, it's priced pretty much the same as an 32 page, $9.99 module. (They're normally $2.49 - I got this as part of a lot for around $1.20, used, including shipping)</p><p></p><p>Basically, the PCs are hired by a merchant to attack a pirate base. Not much of a plot. The module assumes they will agree. While this is a simple concept, quite a bit is spent on it, word wise, which makes me wonder if it was added as filler.</p><p></p><p>The PCs are assumed to immediately go to the secret pirate base (it seems the person who hired them knows the secret location). Once there, the PCs basically just attack the base. </p><p></p><p>A couple different options are described - attacking at night (the best) and attacking at daytime (the dumbest). There's really not much more than that. Once the pirates are dealt with (one way or the other), the PCs then have to deal with a Pirate ship returning to base. They are not supposed to fight it, but come up with another plan to have it crash (borrowed from the movie, The Fog).</p><p></p><p>Once that is dealt with, the PCs can explore the complex a bit further, finding some more treasure and something other than a pirate to kill (though not that different - undead pirates!).</p><p></p><p>This really is an awful adventure. There's little point to it, other than pure hack (not even hack & slash, since there's almost zero variety in opponents). It can also potentially be very difficult, as while the average party can take on the pirates a few at a time, if they fight them all at once (which is possible in the module, if you run it by the book), it would overwhelm them.</p><p></p><p>There's a monster, the 'Sunken Sailor', and a new magic item. It's overpowered. Essentially, it keeps away all undead, yet only costs 7000 gp.</p><p></p><p>The map is salvageable, though it's not exactly large. About half a page is actually left blank, supposedly for 'notes'. </p><p></p><p>So, to sum up, don't buy this! Not even for a dollar! I know it's cheap, even new, but you can buy used modules on ebay for $2-3, even good ones, sometimes. Save your money for something better!</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2009079, member: 924"] This is one of those mini-adventures from AEG. It's got 8 or so pages folded over in half so it looks like the page count is 16. Still, for 8 pages, it's priced pretty much the same as an 32 page, $9.99 module. (They're normally $2.49 - I got this as part of a lot for around $1.20, used, including shipping) Basically, the PCs are hired by a merchant to attack a pirate base. Not much of a plot. The module assumes they will agree. While this is a simple concept, quite a bit is spent on it, word wise, which makes me wonder if it was added as filler. The PCs are assumed to immediately go to the secret pirate base (it seems the person who hired them knows the secret location). Once there, the PCs basically just attack the base. A couple different options are described - attacking at night (the best) and attacking at daytime (the dumbest). There's really not much more than that. Once the pirates are dealt with (one way or the other), the PCs then have to deal with a Pirate ship returning to base. They are not supposed to fight it, but come up with another plan to have it crash (borrowed from the movie, The Fog). Once that is dealt with, the PCs can explore the complex a bit further, finding some more treasure and something other than a pirate to kill (though not that different - undead pirates!). This really is an awful adventure. There's little point to it, other than pure hack (not even hack & slash, since there's almost zero variety in opponents). It can also potentially be very difficult, as while the average party can take on the pirates a few at a time, if they fight them all at once (which is possible in the module, if you run it by the book), it would overwhelm them. There's a monster, the 'Sunken Sailor', and a new magic item. It's overpowered. Essentially, it keeps away all undead, yet only costs 7000 gp. The map is salvageable, though it's not exactly large. About half a page is actually left blank, supposedly for 'notes'. So, to sum up, don't buy this! Not even for a dollar! I know it's cheap, even new, but you can buy used modules on ebay for $2-3, even good ones, sometimes. Save your money for something better! [/QUOTE]
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