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Dead Mans Cove
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010201" data-attributes="member: 18387"><p>My playing experience with this tells me to give it a 5. Unfortunately, I added in 1/3rd of a lead-in and then impromptued the last 1/3rd of the adventure getting the players off of the island without running into the pirate ship that they failed to sink. I was also using it as a side adventure in the low-level Freeport trilogy (from Green Ronin), where it fits *perfectly!* To that end, it was actually an advantage to not have to work around too many plot-points to bring it into the game.</p><p></p><p>The treasure needs to be re-written as some of it is (unintentionally) too powerful while the rest of it isn't filled with nearly enough swashbuckly-piratish goodness. This is, however, a great place to introduce your characters to semi-cursed weapons... "A +1 Ghost Touch Rapier that makes you look like a Drow" seemed to fit quite well in the treasure stash.</p><p></p><p>You're paying $2.50 to get a rough outline of how to run an attack on a small pirate-infested beach. The maps are sketchy, the design and layout is sub-par and then there's the treasure. But when I'm only spending $2.50 for a side-adventure that fits so nicely in a campaign, I don't mind. I would have given it a 5, but I don't want to mislead anybody with the circumstances I was in.</p><p></p><p>(FYI: I altered the scenario such that the characters were dropped off on the far side of a jungle island infested with vermin, assassin vines and velicoraptors. They encountered an anthropomorphic aardvark (who helped them escape through a giant ant mound) and when fleeing the island, the merchant had paid Freeport Orcish pirate Scarbelly to pick them up -- I saw the players' eyes get as wide as saucers when that second pirate ship showed up... tee hee hee. Other than some problems with the drama queen rogue wanting to play a beautiful elven shipwreck victim in distress -- amoungst a gang of sexually disinfranchised pirates, What??? -- the almost insurmountable odds presented in my run of this provided for some great cinematic breath-holding moments. I loved it. But your mileage will likely vary.)</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010201, member: 18387"] My playing experience with this tells me to give it a 5. Unfortunately, I added in 1/3rd of a lead-in and then impromptued the last 1/3rd of the adventure getting the players off of the island without running into the pirate ship that they failed to sink. I was also using it as a side adventure in the low-level Freeport trilogy (from Green Ronin), where it fits *perfectly!* To that end, it was actually an advantage to not have to work around too many plot-points to bring it into the game. The treasure needs to be re-written as some of it is (unintentionally) too powerful while the rest of it isn't filled with nearly enough swashbuckly-piratish goodness. This is, however, a great place to introduce your characters to semi-cursed weapons... "A +1 Ghost Touch Rapier that makes you look like a Drow" seemed to fit quite well in the treasure stash. You're paying $2.50 to get a rough outline of how to run an attack on a small pirate-infested beach. The maps are sketchy, the design and layout is sub-par and then there's the treasure. But when I'm only spending $2.50 for a side-adventure that fits so nicely in a campaign, I don't mind. I would have given it a 5, but I don't want to mislead anybody with the circumstances I was in. (FYI: I altered the scenario such that the characters were dropped off on the far side of a jungle island infested with vermin, assassin vines and velicoraptors. They encountered an anthropomorphic aardvark (who helped them escape through a giant ant mound) and when fleeing the island, the merchant had paid Freeport Orcish pirate Scarbelly to pick them up -- I saw the players' eyes get as wide as saucers when that second pirate ship showed up... tee hee hee. Other than some problems with the drama queen rogue wanting to play a beautiful elven shipwreck victim in distress -- amoungst a gang of sexually disinfranchised pirates, What??? -- the almost insurmountable odds presented in my run of this provided for some great cinematic breath-holding moments. I loved it. But your mileage will likely vary.) [/QUOTE]
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