Dead Warforged

rjs

First Post
Hey folks,

Here's a weird question.

Let's assume one of my players runs a warforged character (class doesn't matter). Let's also assume this erstwhile player takes the mithral body feat. Now, sadly he's butchered by horrid rats. As the surviving party members are all 1st level, they lack the means (or the King's Men for that matter) to put him back together again. Irreverent b*stards that they are, they dismember their one-time companion and take the parts to the marketplace. I wonder how much the warforged is worth? How much for a mithral hand? Head? Heck, how about the whole body? Furthermore, I wonder how much adamantine body parts go for?

Any thoughts?
 

log in or register to remove this ad


Guess your character are Chaotic Evil/neutral, Would you sell your friends body parts?

Pretty hefty moral question here. Also I strongly beleive that the pieces should be sold on the black market, so way under price. I doubt that any governement would allow a legal body parts market.
 

Clarification

"Is there body actually mithral or adamantine? I always assumed there were a few bits but that the term was mostly a metaphor."

Adamantine: "a warforged character's body can be crafted with a layer adamantine..."
Mithral: "A warforged character's body can be crafted with a layer of mithral..."

"Guess your character are Chaotic Evil/neutral, Would you sell your friends body parts? Pretty hefty moral question here."

From Eberron page 21: "they simultaneously struggle to find ways to relate to the races that created them... In general, the humanoid races... avoid dealing with them when possible."
It goes on...
"In Thrane and Karrnath, the warforged are still seen as the property of the military forces..."
Note, Thrane primarily follows the tenets of the Church of the Silver Flame (p. 207), which the deity (the Voice of the Silver Flame) is regarded as LG.

If the characters are from Thrane, and share the popular outlooks of those in that land, while abiding by the principles and beliefs of the people who live there, I'm not sure I would characterize the characters as CE or CN.
 

[font=verdana, arial, helvetica]That's something that was addressed by Keith Baker. Here are fitting answers from the Q&A thread over at WotC.

3) What is done with deceaced warforged? Do people tend to dismantle them or burry them? I assume that this is one of those questions that everybody does their own thing, just checking to make sure that House Cannith does not have some kind of "Bring in a warforged body for a few silvers" kinda thing.

I'm sure people do their own thing, but burying them just seems weird - though I would see it becoming more common as they become seen as individuals. I would imagine that the "proper" thing would be to return them to House Cannith, which would recycle them. There has already been exhaustive discussion of the value of the metal in a warforged, and the key factor is that "adamantine body" really isn't as simple as a layer of adamantine covering the body, and that raw materials are never as valuable as finished objects (compare the market cost of 50 pounds of iron to a suit of full plate). Not to mention that scavenging warforged corpses for profit would be seen as a distatsteful career -- and possibly criminal if it was believed that you were killing them yourself. So I'd see a few gold "deposit" on a warforged as being reasonable if you are returning it to Cannith; possibly 100 if you want to sell it as scrap and can find a smith who is a) willing to deal with you on this questionable enterprise, b) works with the metal in question (the typical village blacksmith can't work with adamantine), and c) has the money to spare. I don't plan on getting into the "selling warforged corpse" discussion again; if you want the price to be higher, set it to what you feel is reasonable
[/font][font=verdana, arial, helvetica] I mean, the first time my characters ran into one of these creatures (warforged with Adamantine body feat) and defeated it they were gutted when I had to say to them that it used to be a living creature and I did not think that salvaging its body parts for smelting down to make themselves rich really matched thier alignments.

This is a subject that has been debated long before. I'm going to reprint something I posted to another board; I really don't have much more to add.

[/font]
[font=verdana, arial, helvetica][font=verdana,arial,helvetica]quote:[/font][/font][font=verdana, arial, helvetica]Originally posted by Hellcow
<<Scott Nimmo says: Other games seem to suggest a value for mithril at about 300-500gp per pound.>>

Bear in mind that a lot of the value of an object comes from the effort that goes into forging it, not simply the raw material. A pound of steel is technically worth 1sp. So if you took a suit of full plate and said "I want to melt it down and sell the steel", you've got material with a base market value of 5 gp – 1/300th the value of the armor. Following this formula, a suit of adamantine full plate generates a cost of 55gp/lb, and a suit of mithral full plate would generate a cost of 35 gp/lb. On the other hand, the steel content of a chain shirt is 1/40th of the cost of the armor; by that formula, you get a price of 127.5 gp/lb for adamantine or 44 gp/lb for mithral. So if you average it out, you get about 91 gp for a pound of adamantine, and 40 gp for a pound of mithral. If you're selling, you're presumably taking the usual 50% seller's penalty. And if the case of the warforged, as noted, there is the issue of how much usable metal can be recovered.

I've discussed this on the WotC board and don't intend to go into it again -- you should feel free to handle it as you will in your campaign. But in my opinion the description of the feat "Adamantine Body" is poorly worded. The feat is not simply a layer of adamantine stuck on the outside of the warforged; if this was the case, why couldn't you take the feat after first level? Instead, it is supposed to reflect the fundamental design of the warforged: more metal in general (primarily steel), reinforced design with fewer weak points (adding to the DR) and reinforced with small amounts of adamantine and adamantine alloy at key points throughout the body. So you aren't just pulling a plate off; you'd literally have to "boil down" the warforged and try to separate small chunks of more valuable metal. If they want to go to all this trouble -- and have a forge that can melt adamantine, and a buyer who can work adamantine, and don't run afoul of the forces of the law, since warforged are free, sentient beings and you may find yourself questioned if you're carting a body around and trying to find some way to melt it down -- I'd say let them make an appropriate craft check (DC of say, 15), recover that many pounds of adamantine or mithral, with a maximum of around 3d4+5 pounds, and use a sale value of around 45 gp/pound for adamantine or 20 gp/pound for mithral.

<<Roland says: I hold that once adamantine has been forged the first time it is not able to be re-forged and therefore your doors would make nice doors somewhere else but nothing more.>>
<<MythusMage says: Why isn't adamantium 're-forgeable'?>>

An interesting choice, MM -- you said "adamantIUM" instead of "adamantINE" (or "adamant", the original mythic substance you'll find in the dictionary). Adamantium is the metal Wolverine's claws are made of in Marvel Comics, and it is fact specifically defined as an indestructible metal that cannot be damaged, destroyed, or reshaped once it has been cast. Which brings up the key point here: we are not dealing with the real world. This is a FANTASY world, and it does not have to follow the laws of our reality! Why might you say that adamantine can't be reforged? Perhaps because:

1) It's a metal unlike anything that exists in reality, unless you can find a knife that can cut diamonds.

2) This is a world of magic, where magic -- specifically magecraft -- is used by common folk. Who knows what that means, or how those magics work?

I think that it is actually quite interesting and reasonable to say that adamant ore is actually not as strong as the final material -- that when it is forged, magecraft and various components are used that strengthen it into its final form -- and that once cast into that final form, it cannot be reshaped. I don't see a need to make a special spell for this; in my mind, it's sufficient to say that it requires a skilled metalworker with the magecraft spell. In fact, I'm adopting it as a house rule in my campaign right now!

Does this mean that it can't be destroyed or melted? No -- unlike Marvel's adamantium, adamantine has hardness and hit points, and can therefore be destroyed. But just because it can be destroyed -- potentially even by heat-- doesn't mean that it can be usefully reforged. Perhaps once the bond is broken, the metal crystalizes, crumbles, or reverts to its natural state. It's an unnatural metal to begin with -- nothing about it has to behave in a natural manner.

I do believe that adamantine is more common in Eberron than in some settings -- but you'll note that where it appears in the Forgotten Forge and Shadows of the Last War, it is always used by *House Cannith*, who can certainly weave magic into their creations -- supporting the "some sort of magecraft is involved". You don't see people with adamantine doors on their houses, and an adamantine sword is just as expensive as ever. The city guards in Sharn aren't using adamantine weapons.

To me, the idea of adamantine being a "onceforged" metal is a convenient way to have it serve its purpose in the game *without* having to worry about people wanting to sell doors or warforged. As I said, I'm going to use that as a house rule. But again, if you *want* that to be a player activity, do what you feel is right for you and your players, and assign a value that seems fair based on the factors mentioned above. But it doesn't fit *my* vision of a fun and exciting adventure!
[/font]​
[font=verdana, arial, helvetica]
[/font]
 

At least in my Eberron campaign:

1. Warforged are NOT mass-produced and do not have much in the way of interchangeable parts. Any such parts that do exist are rare and magical. So there's not much market for warforged corpses.

2. Mithral and adamantine are stubborn metals that do not separate from impure alloys easily (which is why reletively pure stuff for armor and weapons is so expensive). It would cost more to separate them than the metal is worth.

So my answer would be "a small amount approaching zero". They'd be worth about as much as any other corpse.
 


rjs said:
...Irreverent b*stards that they are, they dismember their one-time companion and take the parts to the marketplace. I wonder how much the warforged is worth? How much for a mithral hand? Head? Heck, how about the whole body? Furthermore, I wonder how much adamantine body parts go for?

To put a rules spin on it, Adamantine is worth 1000gp/pound, and mithral 500gp/pound. There are, however, NO ways to determine exactly how much is contained therein, it's totally a DM call.

Now, for the not-so-rulesy spin: This topic has been debated EXTENSIVELY on the Eberron WotC Forums, specifically the Eberron General and the Classes & Races Forums. Everything from its ethics to social ramifications have been discussed with a lot of fascinating points being made (including what the Lord of Blades might think if this became public knowledge).

Keith Baker says in his opinion (only) the feats are a misnomer: There is only a small amount of mithral or adamantine lacing in a warforged, and you could only get at most a pound or two - kind of like burning up a silver lined dollar bill to get a couple grams of silver. :) Second, it is indeed a feat akin to grave-robbing, and would be frowned upon socially, in all likelihood.
 

Henry said:
To put a rules spin on it, Adamantine is worth 1000gp/pound, and mithral 500gp/pound.
Just out of total curiosity (everything I have to say on the warforged subject has already been quoted), where did you get these numbers, Henry? It sounds like you pulled them from somewhere offical, but the values don't make much sense to me. A set of adamantine half-plate has a market value of 15,600 gp (by the DMG formula), but weighs 50 lbs. Are we to assume that adamantine armor and objects are themselves alloyed, or that 80% of the weight of half-plate is not actually metal?
 

These numbers might be from the 3.0 PHB, under Equipment - Trade Goods. They're not in the 3.5 SRD as far as I can see.

Edit: I think I found it. Non-weapon, non-armor mithral items cost +500 gp per pound. Adamantine is usually twice as costly as mithral.
 
Last edited:

Remove ads

Top