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Deadlands d20 In-Character (Turn 1)
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<blockquote data-quote="Karl Green" data-source="post: 165393" data-attributes="member: 1467"><p>continue round 4,</p><p></p><p>Scarlet draws her derringer and draws a bead on the monster running away, and shots (at the present the monster is 30' away, so -2 for range with the derringer) <em>Attack roll 15+ 6 +1 (point blank) -2 range mod = 20 hit! Damage roll 2d6+1 [OCC wow these little things do good damage!] 2+4 +1 =7 points of damage.</em> </p><p></p><p>Running Wolf curse and chants softly to herself ritural roll, <em>11+8 =19, success!</em> the fates are with you as the creature start fleeing away from you the weeds and crabgrass and other half-dead vegetation starts coming to life and grabbing everything in sight... and the runs right into it but is able to jump out of the way of most of the stronger looking plants <em>Creatures reflex save roll 19+5 =24, so he can still move but at half speed. I will say that he moves across most of the area of effect this round but will have to make another roll next round to escape the entangle completely. SO after Thomas's attack he will be 50' away from most of you, except Scarlet whom will be 80' away from the creature...</em></p><p></p><p>Thomas, while shaken badly by the creature, takes careful aim and shots once for the leg (well there aren't really any called shots rules in D&D I will say that it is the standard -4 to hit, and if you hit him in the leg I will make him make a Fort check to see how badly the leg is hurt and how badly his movement is effected)... <em>Attack roll 12 +4 +1 (point blank) -3 (fear) -4 (called shot)= 10 miss</em></p></blockquote><p></p>
[QUOTE="Karl Green, post: 165393, member: 1467"] continue round 4, Scarlet draws her derringer and draws a bead on the monster running away, and shots (at the present the monster is 30' away, so -2 for range with the derringer) [I]Attack roll 15+ 6 +1 (point blank) -2 range mod = 20 hit! Damage roll 2d6+1 [OCC wow these little things do good damage!] 2+4 +1 =7 points of damage.[/I] Running Wolf curse and chants softly to herself ritural roll, [I]11+8 =19, success![/I] the fates are with you as the creature start fleeing away from you the weeds and crabgrass and other half-dead vegetation starts coming to life and grabbing everything in sight... and the runs right into it but is able to jump out of the way of most of the stronger looking plants [I]Creatures reflex save roll 19+5 =24, so he can still move but at half speed. I will say that he moves across most of the area of effect this round but will have to make another roll next round to escape the entangle completely. SO after Thomas's attack he will be 50' away from most of you, except Scarlet whom will be 80' away from the creature...[/I] Thomas, while shaken badly by the creature, takes careful aim and shots once for the leg (well there aren't really any called shots rules in D&D I will say that it is the standard -4 to hit, and if you hit him in the leg I will make him make a Fort check to see how badly the leg is hurt and how badly his movement is effected)... [I]Attack roll 12 +4 +1 (point blank) -3 (fear) -4 (called shot)= 10 miss[/I] [/QUOTE]
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