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Deadlands D20 Marshal needs help! (Long)
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<blockquote data-quote="Grifter86" data-source="post: 188289" data-attributes="member: 2540"><p>Howdy ya'll,</p><p></p><p>I'm a tinhorn Marshal, so you folks are gonna hafta bear with me. </p><p></p><p>The gaming posse got together yesterday and resolved to create characters for a game of Deadlands d20, seeing as only half of the posse showed up, and the party didn't want to go into Rappan Athuk only three strong.</p><p></p><p>So they created a gunslinger for the hack n' slash type, a scout for the other hack n' slash type, and a mad scientist for the feller that generally plays rogues.</p><p></p><p>They were having a blast equipping their characters, with the gunslinger taking up two Colt Frontier six guns; a winchester '76; and a revolving shotgun, the scout picking up a sawed-off double-barreled shotgun; two double action six-guns; and a rifle, the mad scientist picked up a steam wagon for his starting weird gizmo; two Sharps big .50 rifles as guns for the steam wagon; and, of course, two six guns. Maybe some quicksand up ahead will lighten the load... Please advise here</p><p></p><p>Things broke up before they had to deal w/ encumbrance, but they all seemed to be within limits w/their gun belts and all. Plus I thought it within the spirit of the rules that the mad scientist be allowed to modify the steam wagon w/an enclosure, around it w/a forward gunport that could be raised to see through. I reduced the vehicle's speed to 50ft (from 70ft) given the added weight, though I feel I should do so more. I'm also lowering the reliability, given the added stress on the steam engine. </p><p></p><p>The opening scenario is going to be a bank robbery in Missouri, in which I plan to capture the group and have the USA commission them, as criminals, to unseat a Confederate sympathizer living like a king off of rural Kansas that the USA refuses to move against directly for fear that it could trigger a massive CSA offensive in the area. </p><p></p><p>I'm using Missouri because the quarries and forests in the state give me an excuse to equip the locals with dynamite. I think the mad scientist will seek to use his steam wagon like a tank and just wade into town. The locals will use roof tops to fire their guns from, perhaps escaping the arc of fire of the steam wagon, and who the hell would want to stand level to the damn thing?</p><p></p><p>The steam wagon will probably be seen from way off from the plume of smoke, and the locals will know that it's not train from the way it's coming at them. A scouting party might be sent ahead to find out what the tank is up to. The locals will wait for a response and get some dynamite together; I think they'll assume that a mad science gizmo is on the way and ready the heavy stuff. </p><p></p><p>I think they'll prepare some dynamite under the dirt road in front of the bank, several other pieces of property that are valuable and the entrances to the town with a man ready with a plunger nearby.</p><p></p><p>When the steam wagon rolls over it... BOOM!</p><p></p><p>Of course, the players could try to use a little finesse, but, what are the odds of that? </p><p></p><p>I just want to know your feedback. Is the plan too outrageous? Does it assume that the townsfolk are more sophisticated than they should be? </p><p></p><p>Thanks for your time.</p></blockquote><p></p>
[QUOTE="Grifter86, post: 188289, member: 2540"] Howdy ya'll, I'm a tinhorn Marshal, so you folks are gonna hafta bear with me. The gaming posse got together yesterday and resolved to create characters for a game of Deadlands d20, seeing as only half of the posse showed up, and the party didn't want to go into Rappan Athuk only three strong. So they created a gunslinger for the hack n' slash type, a scout for the other hack n' slash type, and a mad scientist for the feller that generally plays rogues. They were having a blast equipping their characters, with the gunslinger taking up two Colt Frontier six guns; a winchester '76; and a revolving shotgun, the scout picking up a sawed-off double-barreled shotgun; two double action six-guns; and a rifle, the mad scientist picked up a steam wagon for his starting weird gizmo; two Sharps big .50 rifles as guns for the steam wagon; and, of course, two six guns. Maybe some quicksand up ahead will lighten the load... Please advise here Things broke up before they had to deal w/ encumbrance, but they all seemed to be within limits w/their gun belts and all. Plus I thought it within the spirit of the rules that the mad scientist be allowed to modify the steam wagon w/an enclosure, around it w/a forward gunport that could be raised to see through. I reduced the vehicle's speed to 50ft (from 70ft) given the added weight, though I feel I should do so more. I'm also lowering the reliability, given the added stress on the steam engine. The opening scenario is going to be a bank robbery in Missouri, in which I plan to capture the group and have the USA commission them, as criminals, to unseat a Confederate sympathizer living like a king off of rural Kansas that the USA refuses to move against directly for fear that it could trigger a massive CSA offensive in the area. I'm using Missouri because the quarries and forests in the state give me an excuse to equip the locals with dynamite. I think the mad scientist will seek to use his steam wagon like a tank and just wade into town. The locals will use roof tops to fire their guns from, perhaps escaping the arc of fire of the steam wagon, and who the hell would want to stand level to the damn thing? The steam wagon will probably be seen from way off from the plume of smoke, and the locals will know that it's not train from the way it's coming at them. A scouting party might be sent ahead to find out what the tank is up to. The locals will wait for a response and get some dynamite together; I think they'll assume that a mad science gizmo is on the way and ready the heavy stuff. I think they'll prepare some dynamite under the dirt road in front of the bank, several other pieces of property that are valuable and the entrances to the town with a man ready with a plunger nearby. When the steam wagon rolls over it... BOOM! Of course, the players could try to use a little finesse, but, what are the odds of that? I just want to know your feedback. Is the plan too outrageous? Does it assume that the townsfolk are more sophisticated than they should be? Thanks for your time. [/QUOTE]
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