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<blockquote data-quote="Shades of Eternity" data-source="post: 3203001" data-attributes="member: 10869"><p>that is truely appreciated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I absolutely love the deadlands universe, but for some reason , I cannot get my players to play it , unless it's the d20 version, so I kinda ran wild with it.</p><p></p><p>the d20 system wasn't the problem, it was the fact that the people who worked on it, didn't quite understand the distinction for feats and prestige classes.</p><p></p><p>Hense why I changed the tempest from a prestige class (which doesn't make an ioda of sense) to a starting feat (which should be balenced seeing as the spell roll will be based on charisma).</p><p></p><p>Another key problem is the books seem setup for 1-10, but have serious problems afterwards having issues with both cr encounters and armor class. I had to houserule it with a similar mechanic as in modern d20 to keep it playable after that point.</p><p></p><p>He also forgot to do all them thar vehicles in smith and robards and convert them over, despite of having a descent mechanic for vehicles driving.</p><p></p><p>But the part that killed the books was the fact that it almost went for a clinical style for the books that were strictly d20. Part of the fun of the books of deadlands is the writing. </p><p></p><p>If he hadn't been so gung ho about getting into the market, he could have done real well.</p><p></p><p>However, kinda prefer his rules for automatic weapons in both deadlands and wierd wars to the stuff in modern d20.</p><p></p><p>plus the monster books are great for using with any of the gaming.</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 3203001, member: 10869"] that is truely appreciated :) I absolutely love the deadlands universe, but for some reason , I cannot get my players to play it , unless it's the d20 version, so I kinda ran wild with it. the d20 system wasn't the problem, it was the fact that the people who worked on it, didn't quite understand the distinction for feats and prestige classes. Hense why I changed the tempest from a prestige class (which doesn't make an ioda of sense) to a starting feat (which should be balenced seeing as the spell roll will be based on charisma). Another key problem is the books seem setup for 1-10, but have serious problems afterwards having issues with both cr encounters and armor class. I had to houserule it with a similar mechanic as in modern d20 to keep it playable after that point. He also forgot to do all them thar vehicles in smith and robards and convert them over, despite of having a descent mechanic for vehicles driving. But the part that killed the books was the fact that it almost went for a clinical style for the books that were strictly d20. Part of the fun of the books of deadlands is the writing. If he hadn't been so gung ho about getting into the market, he could have done real well. However, kinda prefer his rules for automatic weapons in both deadlands and wierd wars to the stuff in modern d20. plus the monster books are great for using with any of the gaming. [/QUOTE]
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