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Deadlands - My Own Thread
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<blockquote data-quote="Rel" data-source="post: 5315189" data-attributes="member: 99"><p>I struggled with it a bit before the simplest of ideas hit me: Just adjudicate it on the fly by having the PC (or NPC) describe the shot in question.</p><p></p><p>Essentially the notion was that each participant would take turns calling a shot and then attempting it. The other participants had to make the shot or be eliminated. I think the first to lead off was the Deputy Marshall of Denver and he started simply with "hit this playing card at a range of 50 paces". Still (barely) short range for the rifle (it was a Winchester '76 that was just being rolled out in my game, set in 1876) at a Small target (-4) so the target number for the shooting roll was 8. Two of the NPC's (including the one who called it) and two of my PC's made the shot, narrowing the field to 4.</p><p></p><p>The "gunslinger" PC from my game was up. He had the Steady Hands edge and opted to shoot from horseback at the same playing card at the same range. So that would be -4 for Small Target plus another -2 for Unstable Platform (except the PC who called it negated that penalty). Target Number 10. The other PC and the NPC who wasn't the Deputy both failed it.</p><p></p><p>So then the Deputy got to call the shot again and he went with a silver dollar thrown into the air. That was a Tiny target (-6) and I added an extra -2 for having to coordinate the throw with the shooting (effectively a multi-action penalty I guess). So Target Number 12 on that shooting roll. The Deputy made it with IIRC a 14 after spending his only Bennie. The PC failed it badly, re-rolled with a bennie and got an 11. He decided not to chase his losses (after all, he was a two fisted gunslinger and didn't much need a longarm anyway) and conceded the contest to the Deputy.</p><p></p><p>The group all agreed that it was a fun challenge of their (fairly impressive) shooting skills and were fine with the fact that the Deputy came away the winner. As a result they ended up being hired by Smith & Robards to guard a shipment on a train because the agent from S&R "saw what a fine bunch of marksmen they were during the contest". And the Deputy was favorably disposed toward them later when they had to explain about the big shootout with some Hellstrome mad scientists while they were guarding the S&R shipment on the train.</p></blockquote><p></p>
[QUOTE="Rel, post: 5315189, member: 99"] I struggled with it a bit before the simplest of ideas hit me: Just adjudicate it on the fly by having the PC (or NPC) describe the shot in question. Essentially the notion was that each participant would take turns calling a shot and then attempting it. The other participants had to make the shot or be eliminated. I think the first to lead off was the Deputy Marshall of Denver and he started simply with "hit this playing card at a range of 50 paces". Still (barely) short range for the rifle (it was a Winchester '76 that was just being rolled out in my game, set in 1876) at a Small target (-4) so the target number for the shooting roll was 8. Two of the NPC's (including the one who called it) and two of my PC's made the shot, narrowing the field to 4. The "gunslinger" PC from my game was up. He had the Steady Hands edge and opted to shoot from horseback at the same playing card at the same range. So that would be -4 for Small Target plus another -2 for Unstable Platform (except the PC who called it negated that penalty). Target Number 10. The other PC and the NPC who wasn't the Deputy both failed it. So then the Deputy got to call the shot again and he went with a silver dollar thrown into the air. That was a Tiny target (-6) and I added an extra -2 for having to coordinate the throw with the shooting (effectively a multi-action penalty I guess). So Target Number 12 on that shooting roll. The Deputy made it with IIRC a 14 after spending his only Bennie. The PC failed it badly, re-rolled with a bennie and got an 11. He decided not to chase his losses (after all, he was a two fisted gunslinger and didn't much need a longarm anyway) and conceded the contest to the Deputy. The group all agreed that it was a fun challenge of their (fairly impressive) shooting skills and were fine with the fact that the Deputy came away the winner. As a result they ended up being hired by Smith & Robards to guard a shipment on a train because the agent from S&R "saw what a fine bunch of marksmen they were during the contest". And the Deputy was favorably disposed toward them later when they had to explain about the big shootout with some Hellstrome mad scientists while they were guarding the S&R shipment on the train. [/QUOTE]
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