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Deadlands question about Guts
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<blockquote data-quote="Trepelano" data-source="post: 474029" data-attributes="member: 6473"><p>After soem thought I came up with the following rules for a guts check (utilizing the chart on the Epitath#4 preview).</p><p></p><p></p><p>For d20 purposes whenever a guts check is called for the hero makes a Will check. </p><p></p><p>If he fails then use the chart given to determine the result. Do NOT role 1d20, just use the number he missed the guts check by.</p><p></p><p>In addition to the results from the chart he also takes a point of"Will damage"for every five points he failed his Guts check by (rounded up; 1 thru 5 = 1, 6 thru 10 = 2, ect.)</p><p></p><p>This "Will damage" is subtracted from all future Will checks (Guts or otherwise). There is no limit to how much "Will damage" a hero can take, but it can be healed at a rate of 1 per day. The hero must spend that day in a relaxing and non-stressful enviroment (Marshal's callas to what constitutes a "non-stressful" envroment). Unlike regular healing, the hero may participate in strenious activity, as long as its something the hero enjoys, such as bronco riding or carousing in bars.</p><p></p><p>What this means is through the course of an adventure the terrifying experiences of the Wierd West can wear down a hero's Will, but with a little R&R he can regain his confidence. </p><p></p><p>As far as DC's for Guts checks, I have kind of figured on the following</p><p></p><p>Fair: DC 10</p><p>Onerous: DC 15</p><p>Hard: DC 20</p><p></p><p>I haven't seen what other skill check levels exist in ODL. But this system pretty much means that a character is unlikely to get a minor phobia unless they really fail bad on a Hard Guts check, or unless they have wracked up a lot of Will damage.</p><p></p><p>Does this system sound reasonable?</p></blockquote><p></p>
[QUOTE="Trepelano, post: 474029, member: 6473"] After soem thought I came up with the following rules for a guts check (utilizing the chart on the Epitath#4 preview). For d20 purposes whenever a guts check is called for the hero makes a Will check. If he fails then use the chart given to determine the result. Do NOT role 1d20, just use the number he missed the guts check by. In addition to the results from the chart he also takes a point of"Will damage"for every five points he failed his Guts check by (rounded up; 1 thru 5 = 1, 6 thru 10 = 2, ect.) This "Will damage" is subtracted from all future Will checks (Guts or otherwise). There is no limit to how much "Will damage" a hero can take, but it can be healed at a rate of 1 per day. The hero must spend that day in a relaxing and non-stressful enviroment (Marshal's callas to what constitutes a "non-stressful" envroment). Unlike regular healing, the hero may participate in strenious activity, as long as its something the hero enjoys, such as bronco riding or carousing in bars. What this means is through the course of an adventure the terrifying experiences of the Wierd West can wear down a hero's Will, but with a little R&R he can regain his confidence. As far as DC's for Guts checks, I have kind of figured on the following Fair: DC 10 Onerous: DC 15 Hard: DC 20 I haven't seen what other skill check levels exist in ODL. But this system pretty much means that a character is unlikely to get a minor phobia unless they really fail bad on a Hard Guts check, or unless they have wracked up a lot of Will damage. Does this system sound reasonable? [/QUOTE]
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