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Deadlands: Session Atmosphere
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<blockquote data-quote="Umbran" data-source="post: 5128023" data-attributes="member: 177"><p>So, elsewhere* I have noted that I'm starting up a new campaign, using classic Deadlands. I usually like to use campaign-switches to revamp and renew my production values, so now I'm considering what I can do to enhance the feel of my sessions.</p><p></p><p>For those not familiar with the system, Deadlands is "Weird West" - an alternate-history Western US setting, with steampunk tech, supernatural powers around, and a solid dollop of horror. Those who remember the TV sereis "The Adventures of Brisco County Jr." can think of that as a reference point - though the Deadlands world is rather darker (and contains more magic) than is seen in that series. </p><p></p><p>For a long time I was a living-room GM, as that's where my place had the most abundant comfortable seating. In my current house, though, it looks like the classic dining room table is the best bet, if only because there's more seating with appropriate table space. The dining room (and most of the house) is done in spackled and painted a cream color, with lots of dark wood-finish trim and blinds, with dark wood-finish furniture. So that at least helps with the western theme. There is also a sideboard to which food and beverages can be removed when the table is necessary for maps of the like.</p><p></p><p>The dining room light is on a dimmer, so I can lower the lights and enhance with candles (and maybe an oil lamp) when that seem useful. The end of the table I expect to use as the GM's seat has a couple electrical outlets nearby, so I can run music and a laptop if I want without having long cords drape across the room. </p><p></p><p>I also used to run my games on the weekends - that's been a scheduling nightmare as the number of demands on weekend time has risen. So, I'm moving to mostly weeknights - shorter sessions, but a plus that I'm running a game with dark horror elements at night! The room has two entries without doors - but the previous owners left solid nails in the trim, such that I can hang some simple curtains to visually block in the room a bit, to make it feel a bit more isolated, which should be useful for horror.</p><p></p><p>So, folks, what else do you figure I can do to set mood in the session?</p><p></p><p></p><p></p><p>----------------------------</p><p><span style="font-size: 9px">*I went looking for media references for my players here: <a href="http://www.enworld.org/forum/media-lounge/273586-westerns-your-recommendations.html" target="_blank">http://www.enworld.org/forum/media-lounge/273586-westerns-your-recommendations.html</a></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">And looking for session soundtrack recommendations here: <a href="http://www.enworld.org/forum/media-lounge/273709-westerns-horror-your-music-recommendations.html" target="_blank">http://www.enworld.org/forum/media-lounge/273709-westerns-horror-your-music-recommendations.html</a></span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Umbran, post: 5128023, member: 177"] So, elsewhere* I have noted that I'm starting up a new campaign, using classic Deadlands. I usually like to use campaign-switches to revamp and renew my production values, so now I'm considering what I can do to enhance the feel of my sessions. For those not familiar with the system, Deadlands is "Weird West" - an alternate-history Western US setting, with steampunk tech, supernatural powers around, and a solid dollop of horror. Those who remember the TV sereis "The Adventures of Brisco County Jr." can think of that as a reference point - though the Deadlands world is rather darker (and contains more magic) than is seen in that series. For a long time I was a living-room GM, as that's where my place had the most abundant comfortable seating. In my current house, though, it looks like the classic dining room table is the best bet, if only because there's more seating with appropriate table space. The dining room (and most of the house) is done in spackled and painted a cream color, with lots of dark wood-finish trim and blinds, with dark wood-finish furniture. So that at least helps with the western theme. There is also a sideboard to which food and beverages can be removed when the table is necessary for maps of the like. The dining room light is on a dimmer, so I can lower the lights and enhance with candles (and maybe an oil lamp) when that seem useful. The end of the table I expect to use as the GM's seat has a couple electrical outlets nearby, so I can run music and a laptop if I want without having long cords drape across the room. I also used to run my games on the weekends - that's been a scheduling nightmare as the number of demands on weekend time has risen. So, I'm moving to mostly weeknights - shorter sessions, but a plus that I'm running a game with dark horror elements at night! The room has two entries without doors - but the previous owners left solid nails in the trim, such that I can hang some simple curtains to visually block in the room a bit, to make it feel a bit more isolated, which should be useful for horror. So, folks, what else do you figure I can do to set mood in the session? ---------------------------- [SIZE="1"]*I went looking for media references for my players here: [url]http://www.enworld.org/forum/media-lounge/273586-westerns-your-recommendations.html[/url] And looking for session soundtrack recommendations here: [url]http://www.enworld.org/forum/media-lounge/273709-westerns-horror-your-music-recommendations.html[/url] [/SIZE] [/QUOTE]
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