Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadlier combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8064054" data-attributes="member: 5889"><p>the “healing yo-yo” problem exists because the threshold to die on a single attack is simply too high. Once characters are 5-6th there’s just no amount of damage on a single attack that is going to finish them off, so there is no risk in waiting to heal.</p><p></p><p>I have tried lots of house rules on death saves...automatic death save on unconscious, hidden saves (you don’t roll them until your healed),failures last until long rest.</p><p></p><p>nothing ever really did the job. Then I lowered the death threshold back to the old negative 10 and it worked like a charm. I noticed an immediate change in party behavior, people took healing seriously.</p><p></p><p>So I think the change is very simple.</p><p></p><p>1) if an attack would put you at negative 10, you die. Otherwise your unconscious at 0 hp.</p><p></p><p>2) any new hit that does 10 or more damage kills you. Otherwise it gives a death save (no need for crits to add 2 Saves anymore)</p><p></p><p>3) roll Death saves like before.</p><p></p><p>4) healing starts at 0 and goes from there.</p><p></p><p>This removes the negative hit point tracking from previous editions but eliminates the yo-yo problem, because no person is going to be comfortable at low hp with no healing, as they are risking death with the next hit.</p><p></p><p>if people like con score instead that’s fine too, the key is to a number that a decent attack or spell could manage to do</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8064054, member: 5889"] the “healing yo-yo” problem exists because the threshold to die on a single attack is simply too high. Once characters are 5-6th there’s just no amount of damage on a single attack that is going to finish them off, so there is no risk in waiting to heal. I have tried lots of house rules on death saves...automatic death save on unconscious, hidden saves (you don’t roll them until your healed),failures last until long rest. nothing ever really did the job. Then I lowered the death threshold back to the old negative 10 and it worked like a charm. I noticed an immediate change in party behavior, people took healing seriously. So I think the change is very simple. 1) if an attack would put you at negative 10, you die. Otherwise your unconscious at 0 hp. 2) any new hit that does 10 or more damage kills you. Otherwise it gives a death save (no need for crits to add 2 Saves anymore) 3) roll Death saves like before. 4) healing starts at 0 and goes from there. This removes the negative hit point tracking from previous editions but eliminates the yo-yo problem, because no person is going to be comfortable at low hp with no healing, as they are risking death with the next hit. if people like con score instead that’s fine too, the key is to a number that a decent attack or spell could manage to do [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadlier combat
Top