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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadlier combat
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<blockquote data-quote="Asisreo" data-source="post: 8064504" data-attributes="member: 7019027"><p>I've wondered what happens to a game where I put every single one of the suggested "grittier" types for healing so I once ran a one-shot with these gritty optional rules. </p><p></p><p>Them being Gritty Realism, Healing Kit Dependency, Slow Natural Healing, Lingering Injuries, and Massive Damage. </p><p></p><p>The result was an almost cruel experience for the players that had them fear every single combat encounter. The process for them was as followed:</p><p></p><p>They get into combats and usually a character takes the Massive Damage, resulting in them having to make a DC 15 con save which they have a decent chance of failing depending on the character. A character usually gets reduced to 0 hp by the second or third encounter and suffers a lingering injury. In order for them to heal from a long rest and get their spell slots back, they must find civilization to take a week long break. Otherwise, they must have a healer's kit (which I had on limited supply) to heal, taking a whole day to do so. </p><p></p><p>Once they found civilization that they can rest in, they must use their hit dice to recover their HP, as well as any spell slots. </p><p></p><p>The PC's were basically brutalized for trying to clear out a goblin lair at level 8. </p><p></p><p>If you'd like to go even beyond that, we could have taking a long rest not heal exhaustion unless you rest with full HP, or maybe as low as half.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8064504, member: 7019027"] I've wondered what happens to a game where I put every single one of the suggested "grittier" types for healing so I once ran a one-shot with these gritty optional rules. Them being Gritty Realism, Healing Kit Dependency, Slow Natural Healing, Lingering Injuries, and Massive Damage. The result was an almost cruel experience for the players that had them fear every single combat encounter. The process for them was as followed: They get into combats and usually a character takes the Massive Damage, resulting in them having to make a DC 15 con save which they have a decent chance of failing depending on the character. A character usually gets reduced to 0 hp by the second or third encounter and suffers a lingering injury. In order for them to heal from a long rest and get their spell slots back, they must find civilization to take a week long break. Otherwise, they must have a healer's kit (which I had on limited supply) to heal, taking a whole day to do so. Once they found civilization that they can rest in, they must use their hit dice to recover their HP, as well as any spell slots. The PC's were basically brutalized for trying to clear out a goblin lair at level 8. If you'd like to go even beyond that, we could have taking a long rest not heal exhaustion unless you rest with full HP, or maybe as low as half. [/QUOTE]
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