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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadlier combat
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<blockquote data-quote="Imaculata" data-source="post: 8065157" data-attributes="member: 6801286"><p>An alternative to this, would be that as soon as you make your deathsave, you can choose to continue fighting or stay down. But regardless, you can't be healed until you get a full rest, and dipping beneath -10 hp (or below your negative constitution score) is instant death. Further more, any injuries you take will become permanent injuries, barring a restoration spell of some sort.</p><p></p><p>This allows you to go down in a blaze of glory, without adding any extra checks. This blaze of glory could also be applied as a special ability to opponents.</p><p></p><p>I personally like this sort of modular approach to the design. Where the core rules of 5E remain in place, but you can add a thing to it that doesn't introduce a dozen new rules. And being able to apply the same rule to monsters is a plus. I could see a boss go down in a blaze of glory.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8065157, member: 6801286"] An alternative to this, would be that as soon as you make your deathsave, you can choose to continue fighting or stay down. But regardless, you can't be healed until you get a full rest, and dipping beneath -10 hp (or below your negative constitution score) is instant death. Further more, any injuries you take will become permanent injuries, barring a restoration spell of some sort. This allows you to go down in a blaze of glory, without adding any extra checks. This blaze of glory could also be applied as a special ability to opponents. I personally like this sort of modular approach to the design. Where the core rules of 5E remain in place, but you can add a thing to it that doesn't introduce a dozen new rules. And being able to apply the same rule to monsters is a plus. I could see a boss go down in a blaze of glory. [/QUOTE]
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Deadlier combat
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