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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadlier combat
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<blockquote data-quote="Giauz" data-source="post: 8066359" data-attributes="member: 7025858"><p>Why not an alternative HP system? Say HP = Constitution Modifier. Each HP = d% Cuts Points. Total CP = nd% + (n×Constitution Score) + (n×AC) up to 1,000 CP.</p><p></p><p>At the start of each combat, each player rolls their nd% at disadvantage (the lowest result of the nd%'s is the number chosen). Highest numbers among those chosen go first (results of 100% go in order of lowest current CP to highest current CP). The chosen numbers are the target numbers for enemies to hit the PCs at or below the target numbers for CP damage. Hitting above the target number is a miss or scenery damage (that can do immediate or eventual damage to any of the PCs) or a hit on another PC if in range (details TBD). An enemy hitting for 100% or over 100% takes down 1 HP, does not do damage to CP, and causes the PC to incur a long-term penalty. If over the course of adventuring a PC loses all CP or all HP, they are dead. At 100 CP or below the PC is unconscious.</p><p></p><p>To attack, a player rolls the d% ( and d10 to complete it of course) and adds their Strength Modifier +/- the weapon or spell ndx. If the target range falls in this margin of error, CP damage is dealt. If the margin of error hit 100/+%, then 1 HP damage is dealt instead.</p><p></p><p>The goal of this HP/CP system is to give PCs and enemy NPCs both a small amount of health that is relatively difficult to damage, but has lasting consequences for losing and is easy to recover (the consequences are harder to get rid of if they can be gotten rid of). The other part of the system is a lot of health that is easy to lose especially over time and is hard to recover due to the sheer impracticality of healing so many wounds. In this way we have the possibility of a looming instant death by HP loss and some loss of functionality and a death waiting in the future, a death by (up to) a thousand cuts. I think the system allows for vey deadly combat indeed.</p><p></p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="Giauz, post: 8066359, member: 7025858"] Why not an alternative HP system? Say HP = Constitution Modifier. Each HP = d% Cuts Points. Total CP = nd% + (n×Constitution Score) + (n×AC) up to 1,000 CP. At the start of each combat, each player rolls their nd% at disadvantage (the lowest result of the nd%'s is the number chosen). Highest numbers among those chosen go first (results of 100% go in order of lowest current CP to highest current CP). The chosen numbers are the target numbers for enemies to hit the PCs at or below the target numbers for CP damage. Hitting above the target number is a miss or scenery damage (that can do immediate or eventual damage to any of the PCs) or a hit on another PC if in range (details TBD). An enemy hitting for 100% or over 100% takes down 1 HP, does not do damage to CP, and causes the PC to incur a long-term penalty. If over the course of adventuring a PC loses all CP or all HP, they are dead. At 100 CP or below the PC is unconscious. To attack, a player rolls the d% ( and d10 to complete it of course) and adds their Strength Modifier +/- the weapon or spell ndx. If the target range falls in this margin of error, CP damage is dealt. If the margin of error hit 100/+%, then 1 HP damage is dealt instead. The goal of this HP/CP system is to give PCs and enemy NPCs both a small amount of health that is relatively difficult to damage, but has lasting consequences for losing and is easy to recover (the consequences are harder to get rid of if they can be gotten rid of). The other part of the system is a lot of health that is easy to lose especially over time and is hard to recover due to the sheer impracticality of healing so many wounds. In this way we have the possibility of a looming instant death by HP loss and some loss of functionality and a death waiting in the future, a death by (up to) a thousand cuts. I think the system allows for vey deadly combat indeed. What do you all think? [/QUOTE]
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