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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadlier combat
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<blockquote data-quote="Giauz" data-source="post: 8067236" data-attributes="member: 7025858"><p>[USER=6932123]@Kinematics[/USER] : Well, part of my proposal gives each combatant a dynamic target range (roll the target number, same as initiative rolled at beginning of combat, or below to do "scratch damage", roll 100 or above to do 1 HP of damage and give the target a chronic or permanent penalty). Rolling anything else can hit thin air, scenery, or even another PC/enemy. Combined with some simple rules for using almost anything as a weapon, and we could have a pretty deadly but also option rich system.</p></blockquote><p></p>
[QUOTE="Giauz, post: 8067236, member: 7025858"] [USER=6932123]@Kinematics[/USER] : Well, part of my proposal gives each combatant a dynamic target range (roll the target number, same as initiative rolled at beginning of combat, or below to do "scratch damage", roll 100 or above to do 1 HP of damage and give the target a chronic or permanent penalty). Rolling anything else can hit thin air, scenery, or even another PC/enemy. Combined with some simple rules for using almost anything as a weapon, and we could have a pretty deadly but also option rich system. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Deadlier combat
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