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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadlier combat
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<blockquote data-quote="tetrasodium" data-source="post: 8070052" data-attributes="member: 93670"><p>recovering<em> all</em> hit points to give surviving a day of massacre & slaughter less impact on your future well being tomorrow than a night of hard drinking has massive implications. I went into detail on ihow it used to be over in <a href="https://www.enworld.org/threads/end-the-5-minute-work-day-by-making-all-classes-work-off-short-rests.674098/post-8068135" target="_blank">this post</a>. Getting back all health is puts the threshold of "we have this bag of magic healing stuff & will use it when we notice six pit fiends surrounding our tiny hut & one is in the process of casting dispel magic". A big part of why combat in older versions felt more deadly was because recovering was either going to demolish your piggybank restocking that bag of recovery stuff you slowly filled through all these levels of adventuring <em>or </em>it's going to take so long you really need to go back to town. "I think we will be safe here for <em>eight</em> whole hours" is a huge difference from "we are level 7 & get 7 hp back each night of rest but bob the cleric can use his heal skill & forgo the rest himself to bump that up to 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete restfor up o 6 patients if we get to somewhere that<em> bedrest</em> is an option" makes for an entirely different level of risk when you have a couple people down 10-20+hp & it says nothing about the 1 point of ability damage recovery/day out here in the wild vrs 5e where ability damage is not a thing but wraith's & maybe a couple other things target max hp which you don't get back till you sleep for the night no matter how rough the conditions of that long rest.</p><p></p><p>Edit: It's like the difference between being a quarterback in a tackle football game against a team that has a serious grudge with you & being a quarterback in a game of flag football in PE. In one you have good reason to fear for your life when the defensive line fails & a 200-300 pound wall of muscle is about to crush you in slow motion... In the other you might trip & get a grass stain if your unlucky</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8070052, member: 93670"] recovering[I] all[/I] hit points to give surviving a day of massacre & slaughter less impact on your future well being tomorrow than a night of hard drinking has massive implications. I went into detail on ihow it used to be over in [URL='https://www.enworld.org/threads/end-the-5-minute-work-day-by-making-all-classes-work-off-short-rests.674098/post-8068135']this post[/URL]. Getting back all health is puts the threshold of "we have this bag of magic healing stuff & will use it when we notice six pit fiends surrounding our tiny hut & one is in the process of casting dispel magic". A big part of why combat in older versions felt more deadly was because recovering was either going to demolish your piggybank restocking that bag of recovery stuff you slowly filled through all these levels of adventuring [I]or [/I]it's going to take so long you really need to go back to town. "I think we will be safe here for [I]eight[/I] whole hours" is a huge difference from "we are level 7 & get 7 hp back each night of rest but bob the cleric can use his heal skill & forgo the rest himself to bump that up to 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete restfor up o 6 patients if we get to somewhere that[I] bedrest[/I] is an option" makes for an entirely different level of risk when you have a couple people down 10-20+hp & it says nothing about the 1 point of ability damage recovery/day out here in the wild vrs 5e where ability damage is not a thing but wraith's & maybe a couple other things target max hp which you don't get back till you sleep for the night no matter how rough the conditions of that long rest. Edit: It's like the difference between being a quarterback in a tackle football game against a team that has a serious grudge with you & being a quarterback in a game of flag football in PE. In one you have good reason to fear for your life when the defensive line fails & a 200-300 pound wall of muscle is about to crush you in slow motion... In the other you might trip & get a grass stain if your unlucky [/QUOTE]
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