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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadlier combat
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<blockquote data-quote="tetrasodium" data-source="post: 8071477" data-attributes="member: 93670"><p>in combat healing in those games is extremely good... Close to prenerf healing spirit levels of good. Not only that, you mention phoenix down used in finalfantasy games. I may have missed the last couple, but those tend to be pretty rare and extremely rare <em>if </em>you can get them. That style is how it worked in previous editions as described in my post earlier up thread <a href="https://www.enworld.org/threads/deadlier-combat.674012/post-8070052" target="_blank">here</a> & the included link it points to with the detailed breakdown <a href="https://www.enworld.org/threads/end-the-5-minute-work-day-by-making-all-classes-work-off-short-rests.674098/post-8068135" target="_blank">here</a>.</p><p></p><p>Here are some quotes from those two posts... <strong>1:</strong><em>"A big part of why combat in older versions felt more deadly was because recovering was either going to demolish your piggybank restocking that bag of recovery stuff you slowly filled through all these levels of adventuring or it's going to take so long you really need to go back to town "</em> & <strong>2:</strong><em>"In practice everyone would look at how much hp they were down & if it was really bad they'd probably go back to a town or somewhere safe so the casters with heal spells & abilities could safely dump all of their spell slots leaving them in an effectively helpless condition but if not too bad they might spend whatever heals they have left over & rest while eating the attrition or proceeding to use some consumable resources like potions/scrolls/wand charges</em>". They moved away from the model you cite & that's part of the problem. With that said, in combat healing is pretty boring as a PC, you can do it sometimes... but it's not something particularly fun for anyone but the guy chewing through heals to keep being a badass.</p><p></p><p>Edit: AOE attacks just really are not that dangerous unless everyone is low. Tossing out a fireball might get a wince or two across the group, but5e is designed around the assumption that you start every fight with full health... tossing out the third or fourth fireball in a fight for the the 3rdfight in a row is going to give off some serious "killer GM" vibes & justifiably bring up "so I think gmbob is angry at us, is anyone thinking of starting a game or willing to gm?" between games the next time that happens in the session</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8071477, member: 93670"] in combat healing in those games is extremely good... Close to prenerf healing spirit levels of good. Not only that, you mention phoenix down used in finalfantasy games. I may have missed the last couple, but those tend to be pretty rare and extremely rare [I]if [/I]you can get them. That style is how it worked in previous editions as described in my post earlier up thread [URL='https://www.enworld.org/threads/deadlier-combat.674012/post-8070052']here[/URL] & the included link it points to with the detailed breakdown [URL='https://www.enworld.org/threads/end-the-5-minute-work-day-by-making-all-classes-work-off-short-rests.674098/post-8068135']here[/URL]. Here are some quotes from those two posts... [B]1:[/B][I]"A big part of why combat in older versions felt more deadly was because recovering was either going to demolish your piggybank restocking that bag of recovery stuff you slowly filled through all these levels of adventuring or it's going to take so long you really need to go back to town "[/I] & [B]2:[/B][I]"In practice everyone would look at how much hp they were down & if it was really bad they'd probably go back to a town or somewhere safe so the casters with heal spells & abilities could safely dump all of their spell slots leaving them in an effectively helpless condition but if not too bad they might spend whatever heals they have left over & rest while eating the attrition or proceeding to use some consumable resources like potions/scrolls/wand charges[/I]". They moved away from the model you cite & that's part of the problem. With that said, in combat healing is pretty boring as a PC, you can do it sometimes... but it's not something particularly fun for anyone but the guy chewing through heals to keep being a badass. Edit: AOE attacks just really are not that dangerous unless everyone is low. Tossing out a fireball might get a wince or two across the group, but5e is designed around the assumption that you start every fight with full health... tossing out the third or fourth fireball in a fight for the the 3rdfight in a row is going to give off some serious "killer GM" vibes & justifiably bring up "so I think gmbob is angry at us, is anyone thinking of starting a game or willing to gm?" between games the next time that happens in the session [/QUOTE]
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