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Deadliest fighter build
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<blockquote data-quote="T. Foster" data-source="post: 4539509" data-attributes="member: 16574"><p>Dude, lots of errors (and/or rule-breaking) here:</p><p></p><p>An elf can't have 18/00 strength (max for an elf is 18/75)</p><p>The max ranger level an elf with 18/75 strength can attain is 11th</p><p>It isn't possible to double-specialize with a bow (or any missile weapon, for that matter)</p><p></p><p>Therefore the max. damage per shot is 19 (6 for the arrow, +2 for specialization at point-blank range, doubled, +3 for strength)</p><p></p><p>Surprise doesn't negate Dex AC bonuses (except in crazy 2E-land) </p><p>The +1 to hit for bow specialists at short range is in place of, not in addition to, the +2 at point-blank range (i.e. if the target is at point-blank range (6-30'), the bow specialists gets +2 to hit and damage and does double damage; if he's outside of point-blank range but still within short range the bow specialist gets +1 to hit and no damage bonus; if he's at medium or long range the bow specialist gets no bonus to hit or damage)</p><p></p><p>Since he's only 11th level, not 13th, he only gets 3 attacks per round, not 4</p><p></p><p>So we're looking at 9 attacks per segment, x 3 segments, assuming each one hits for max damage (19) = 513 damage. </p><p></p><p>However, since he's an elf, he could potentially get 4 segments of surprise instead of 3, so for the 4th segment we can tack on potentially another 171 points of damage , bringing the grand total up to 684. Not quite 900, but still not too shabby!</p><p></p><p>Make him a human instead of an elf and we lose that extra surprise segment and +1 to hit (which doesn't much matter since we're assuming every attack hits anyway) but then you can get the 18/00 strength and 13th level, giving 1 extra attack per round (i.e. 3 more attacks per surprise segment) and +3 additional damage on each one, which kicks to total up to a whopping 792.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 4539509, member: 16574"] Dude, lots of errors (and/or rule-breaking) here: An elf can't have 18/00 strength (max for an elf is 18/75) The max ranger level an elf with 18/75 strength can attain is 11th It isn't possible to double-specialize with a bow (or any missile weapon, for that matter) Therefore the max. damage per shot is 19 (6 for the arrow, +2 for specialization at point-blank range, doubled, +3 for strength) Surprise doesn't negate Dex AC bonuses (except in crazy 2E-land) The +1 to hit for bow specialists at short range is in place of, not in addition to, the +2 at point-blank range (i.e. if the target is at point-blank range (6-30'), the bow specialists gets +2 to hit and damage and does double damage; if he's outside of point-blank range but still within short range the bow specialist gets +1 to hit and no damage bonus; if he's at medium or long range the bow specialist gets no bonus to hit or damage) Since he's only 11th level, not 13th, he only gets 3 attacks per round, not 4 So we're looking at 9 attacks per segment, x 3 segments, assuming each one hits for max damage (19) = 513 damage. However, since he's an elf, he could potentially get 4 segments of surprise instead of 3, so for the 4th segment we can tack on potentially another 171 points of damage , bringing the grand total up to 684. Not quite 900, but still not too shabby! Make him a human instead of an elf and we lose that extra surprise segment and +1 to hit (which doesn't much matter since we're assuming every attack hits anyway) but then you can get the 18/00 strength and 13th level, giving 1 extra attack per round (i.e. 3 more attacks per surprise segment) and +3 additional damage on each one, which kicks to total up to a whopping 792. [/QUOTE]
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