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Deadliest Warrior on Spike (spoilers)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4783369" data-attributes="member: 35909"><p>The show has been entertaining, but they're so utterly wrong, and seem to measure results solely by killing power, and nothing else. For ranged weapons, range might come into play. After Pirate vs. Knight, I just can't watch anymore. Ninja vs. Spartan pissed me off (if the egg can't kill, and the only thing you measure is kills...give the ninja a different freaking weapon for that category!) and the first episode really was an odd matchup. But the pirate one really took things to a new level.</p><p></p><p>Rant:</p><p>First off, no lance? The knight's most iconic weapon? It was odd to give them crossbows, given it was the knights most aghast about them at first, how a regular guy could pick one up and kill knights with ease. But eh, by format, they needed soem kind of ranged weapon.</p><p>Second, that show should be called "any idiot with guns vs. knight," cause that's basically ALL it came down to.</p><p>Third, more so than any of the other matchups, terrain mattered a lot here. If it were on a ship (somehow), the pirate would have a much greater advantage.</p><p></p><p>As for the weapon matchups themselves...</p><p>Grenado beat morningstar, even though the latter delivered a gory kill shot every try and the former failed to damage anything protected by plate. "Concussive force," without putting that to some kind of test, you say? Sounds like that matchup's winner was predetermined to me...</p><p>Flintlock was just plain fail. No real issues there.</p><p>Cutlass and boarding axe were both unable to penetrate the armor, so they shouldn't have gotten nearly any kills, save for the few coup de graces after a gunshot.</p><p></p><p>Blunderbuss...it got over 1/3 of the overall kills all on its own. And yet...1) it's a single shot, 2) inaccurate, 3) misfired or just plain wouldn't fire a whole bunch of times in the test and 4) they never stuck the shield in front of the armor to see if it acted as enough of a "speed bump" to weaken the penetrating force of the shot.</p><p></p><p>So, of all the pirate weapons, only 1/5 can even actually kill a knight, and it faces all the above listed problems. On the other hand, every single knight weapon, every single one delivered reliable kill shots in the tests. Knight lost...how?</p><p></p><p>/rant</p><p></p><p>I knew it wasn't going to be terribly scientific, and for a while the show entertained me. But after all that bs, it's not even entertaining anymore.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4783369, member: 35909"] The show has been entertaining, but they're so utterly wrong, and seem to measure results solely by killing power, and nothing else. For ranged weapons, range might come into play. After Pirate vs. Knight, I just can't watch anymore. Ninja vs. Spartan pissed me off (if the egg can't kill, and the only thing you measure is kills...give the ninja a different freaking weapon for that category!) and the first episode really was an odd matchup. But the pirate one really took things to a new level. Rant: First off, no lance? The knight's most iconic weapon? It was odd to give them crossbows, given it was the knights most aghast about them at first, how a regular guy could pick one up and kill knights with ease. But eh, by format, they needed soem kind of ranged weapon. Second, that show should be called "any idiot with guns vs. knight," cause that's basically ALL it came down to. Third, more so than any of the other matchups, terrain mattered a lot here. If it were on a ship (somehow), the pirate would have a much greater advantage. As for the weapon matchups themselves... Grenado beat morningstar, even though the latter delivered a gory kill shot every try and the former failed to damage anything protected by plate. "Concussive force," without putting that to some kind of test, you say? Sounds like that matchup's winner was predetermined to me... Flintlock was just plain fail. No real issues there. Cutlass and boarding axe were both unable to penetrate the armor, so they shouldn't have gotten nearly any kills, save for the few coup de graces after a gunshot. Blunderbuss...it got over 1/3 of the overall kills all on its own. And yet...1) it's a single shot, 2) inaccurate, 3) misfired or just plain wouldn't fire a whole bunch of times in the test and 4) they never stuck the shield in front of the armor to see if it acted as enough of a "speed bump" to weaken the penetrating force of the shot. So, of all the pirate weapons, only 1/5 can even actually kill a knight, and it faces all the above listed problems. On the other hand, every single knight weapon, every single one delivered reliable kill shots in the tests. Knight lost...how? /rant I knew it wasn't going to be terribly scientific, and for a while the show entertained me. But after all that bs, it's not even entertaining anymore. [/QUOTE]
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