Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
deadliness and the Tomb of Annihilation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7179579" data-attributes="member: 12731"><p>(or any other adventure, really) Here's an idea:</p><p></p><p>The adventure supplement awards "encounter points" with easy encounters yielding zero points, medium = 1 EP, hard = 2 EP, and deadly or above = 3 EP. </p><p><span style="font-size: 9px">The stingy EP awards are intentional. Part of what makes an encounter a "deadly" one is that it only gives 50% more EPs than a hard encounter, despite how it is likely to deplete more than 50% more resources.</span></p><p></p><p>For the Tomb of Annihilation adventure: let's call them <strong>Jungle Bravity Points</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Refreshed starts:</strong> If you start a day especially refreshed, the DM can award you 1-3 starting EPs. For instance, if you take a long rest during regular sleeping hours in an especially advantageous location (such as a comfortable city inn), you start the day with 1 EP. If you spend three whole downtime days in such an advantageous location, free of any disease or other debilitating effects, you start the next phase of the adventure with 3 EP to account for being entirely refreshed. </p><p></p><p><strong>Light activity:</strong> If you spend eight hours doing light activity only, you regain one EP as if overcoming a medium encounter. You can only do this once per day.</p><p><span style="font-size: 9px">If nothing else, this provides a safeguard - it means a depleted party caught in a bad spot where they can't even risk a medium encounter will eventually gain the EPs they need for a long rest.</span></p><p></p><p>Then the adventure supplement stipulates you need to spend <s>encounter points</s> <strong>jungle bravity points</strong> to gain the mechanical benefits of any resting you take <strong>in the depraved jungles of Chult</strong>. </p><p>- You need to spend 2 EP for an hour's rest to actually count as a short rest.</p><p>- You need to spend 6 EP for 8 hours rest to actually count as a long rest. Any unspent EPs are lost (but see refreshed starts above).</p><p><span style="font-size: 9px">* Exception: a party consisting exclusively of elves and half-elves only need 4 hours.</span></p><p><span style="font-size: 9px">* Note how the long rest cost is effectively reduced to 5 EP assuming you each day take advantage of the light activity clause above.</span></p><p></p><p>You can still rest up without spending any EP of course - this just doesn't allow you to spend Hit Dice, regain spells and so on. The time can still be used for crafting items, writing spell books and anything else that doesn't depend on the rest rules.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7179579, member: 12731"] (or any other adventure, really) Here's an idea: The adventure supplement awards "encounter points" with easy encounters yielding zero points, medium = 1 EP, hard = 2 EP, and deadly or above = 3 EP. [SIZE=1]The stingy EP awards are intentional. Part of what makes an encounter a "deadly" one is that it only gives 50% more EPs than a hard encounter, despite how it is likely to deplete more than 50% more resources.[/SIZE] For the Tomb of Annihilation adventure: let's call them [B]Jungle Bravity Points[/B]. :) [B]Refreshed starts:[/B] If you start a day especially refreshed, the DM can award you 1-3 starting EPs. For instance, if you take a long rest during regular sleeping hours in an especially advantageous location (such as a comfortable city inn), you start the day with 1 EP. If you spend three whole downtime days in such an advantageous location, free of any disease or other debilitating effects, you start the next phase of the adventure with 3 EP to account for being entirely refreshed. [B]Light activity:[/B] If you spend eight hours doing light activity only, you regain one EP as if overcoming a medium encounter. You can only do this once per day. [SIZE=1]If nothing else, this provides a safeguard - it means a depleted party caught in a bad spot where they can't even risk a medium encounter will eventually gain the EPs they need for a long rest.[/SIZE] Then the adventure supplement stipulates you need to spend <s>encounter points</s> [B]jungle bravity points[/B] to gain the mechanical benefits of any resting you take [B]in the depraved jungles of Chult[/B]. - You need to spend 2 EP for an hour's rest to actually count as a short rest. - You need to spend 6 EP for 8 hours rest to actually count as a long rest. Any unspent EPs are lost (but see refreshed starts above). [SIZE=1]* Exception: a party consisting exclusively of elves and half-elves only need 4 hours. * Note how the long rest cost is effectively reduced to 5 EP assuming you each day take advantage of the light activity clause above.[/SIZE] You can still rest up without spending any EP of course - this just doesn't allow you to spend Hit Dice, regain spells and so on. The time can still be used for crafting items, writing spell books and anything else that doesn't depend on the rest rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
deadliness and the Tomb of Annihilation
Top