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<blockquote data-quote="aramis erak" data-source="post: 8862445" data-attributes="member: 6779310"><p>A starting PC with over 40%??? Seems fishy to me. Then again, I last played CoC in the 80's, and my BRP experience is much later.</p><p></p><p>Palladium Fantasy, Soldier in plate, 80% chance of hit, but only 20% chance of doing damage to the PC. And that's about halved by the parry or dodge. HP will be probably in the 15 to 20 range, but the weapon's only doing 1d10 or so... </p><p>So we need a nat 20 to crit, and the parry needs a nat 20 to block, so 19/400 and 2d10 vs 16 HP... so that's 10%... for 19/4000 Now if goon got lucky on PE roll, that could be as low as 0%, because he's got up to 30 HP.</p><p></p><p>Classic Traveller: you can't optimize, since your choices are few. Assuming a typical 1 term army guy, he's got Rifle 1, and is in cloth armor. (WHich is the best he can afford). And back ally encounter range (short ... ~5m) And we'll assume A98765 stat profile, so he can soak 27 points of damage. (A=10, so A+9+8= 10+9+8). Needs a 9+ on 2d6+1 (I'm using the Snapshot table, as it's easier than using the Bk1 table, but it matches the odds. 10/36 odds of telling hit; that's 6d damage and it's first shot, so average damage is 21 to a single att, so pretty likely to exceed the best att - 6d6 > 10 is 99.65% according to anydice... so a bit more than 27% instagib. But that one-shot stop isn't of need a kill. If the marine desires, and isn't engaged otherwise, he goes and kills the guy with a second shot, but either way, first of the two to hit walks away at his choice, the other goes by amulance or bodybag at the first guy's choice.</p><p></p><p>MegaTraveller, like CT, choice is not a great factor in char gen... </p><p>THe exact odds are different tho - same situation. The first shot is routine (7+) on 2d6+(Dex/5)+skill, Autorifle is pen 3 at that range, and cloth is 5 AV... pen 3 < AV5/10, so no-pen result... damage 3 is divided by /10... Blunt trauma effect</p><p>So... on nat 5 (4/10) damage is halved. so 0.075, rounds down.</p><p>On nat 6, damage is .3 - rounds down.</p><p>On nat 7, damage is doubled for being 2 over the needed final 7 to hit, which makes the damage .6,. but adds a minimum of 1 point through.</p><p>On nat 9 (make by 4) base damage is 1.2, but with minimum up to 2.</p><p>You'd need a nat 13 to hit the ×8 min 3... but can't do that. (If you did, it would be 2.4 base, but the min 3 applies)</p><p>If he's sniping (and thus has extra time) a nat 9 is a hit by 8. with minimum raised to 3.</p><p>That three is NOT going to kill, nor even drop, his mirror, due to having 4/6 hits. (first 3 don't drop, 4th does, then 6 more needed to kill.</p><p>So, no chance of a non-special-circumstance one-shot kill.</p><p></p><p>TTNE is far less deadly.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8862445, member: 6779310"] A starting PC with over 40%??? Seems fishy to me. Then again, I last played CoC in the 80's, and my BRP experience is much later. Palladium Fantasy, Soldier in plate, 80% chance of hit, but only 20% chance of doing damage to the PC. And that's about halved by the parry or dodge. HP will be probably in the 15 to 20 range, but the weapon's only doing 1d10 or so... So we need a nat 20 to crit, and the parry needs a nat 20 to block, so 19/400 and 2d10 vs 16 HP... so that's 10%... for 19/4000 Now if goon got lucky on PE roll, that could be as low as 0%, because he's got up to 30 HP. Classic Traveller: you can't optimize, since your choices are few. Assuming a typical 1 term army guy, he's got Rifle 1, and is in cloth armor. (WHich is the best he can afford). And back ally encounter range (short ... ~5m) And we'll assume A98765 stat profile, so he can soak 27 points of damage. (A=10, so A+9+8= 10+9+8). Needs a 9+ on 2d6+1 (I'm using the Snapshot table, as it's easier than using the Bk1 table, but it matches the odds. 10/36 odds of telling hit; that's 6d damage and it's first shot, so average damage is 21 to a single att, so pretty likely to exceed the best att - 6d6 > 10 is 99.65% according to anydice... so a bit more than 27% instagib. But that one-shot stop isn't of need a kill. If the marine desires, and isn't engaged otherwise, he goes and kills the guy with a second shot, but either way, first of the two to hit walks away at his choice, the other goes by amulance or bodybag at the first guy's choice. MegaTraveller, like CT, choice is not a great factor in char gen... THe exact odds are different tho - same situation. The first shot is routine (7+) on 2d6+(Dex/5)+skill, Autorifle is pen 3 at that range, and cloth is 5 AV... pen 3 < AV5/10, so no-pen result... damage 3 is divided by /10... Blunt trauma effect So... on nat 5 (4/10) damage is halved. so 0.075, rounds down. On nat 6, damage is .3 - rounds down. On nat 7, damage is doubled for being 2 over the needed final 7 to hit, which makes the damage .6,. but adds a minimum of 1 point through. On nat 9 (make by 4) base damage is 1.2, but with minimum up to 2. You'd need a nat 13 to hit the ×8 min 3... but can't do that. (If you did, it would be 2.4 base, but the min 3 applies) If he's sniping (and thus has extra time) a nat 9 is a hit by 8. with minimum raised to 3. That three is NOT going to kill, nor even drop, his mirror, due to having 4/6 hits. (first 3 don't drop, 4th does, then 6 more needed to kill. So, no chance of a non-special-circumstance one-shot kill. TTNE is far less deadly. [/QUOTE]
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