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<blockquote data-quote="RangerWickett" data-source="post: 7175124" data-attributes="member: 63"><p>One option we did was to make healing be less of an instant fix.</p><p></p><p><strong>Fatigue and Wounds</strong></p><p>Every time you are reduced to 0 HP, or are at 0 HP and take damage, you remain conscious but gain a level of exhaustion. (There are six; see the back of the PHB.)</p><p></p><p>While you are at 0 HP, you act as though you your exhaustion is 2 levels higher. So for instance, the first time you get hit to 0, you get one level of exhaustion, but you act as if you have 3 levels. If you are healed and rise above 0 HP, you keep the 1 level of exhaustion. If you then get knocked back to 0 HP, you gain a second level of exhaustion, but act as if you have 4 levels.</p><p></p><p>At the end of your turn while at 0 HP, make a death save to avoid gaining another level of exhaustion. You can also stabilize, as with death saves.</p><p></p><p>When you reach 6 levels of exhaustion (really, four levels plus 2 levels from being at 0 HP), you die. {If the GM is feeling generous, he might say PCs who take no action and don't move on their turn have can willingly fall unconscious in order to get advantage on their death save.}</p><p></p><p>Hit points heal at the normal rate. Hit dice recover at the normal rate. When you get a night's rest, you recover one level of fatigue.</p><p></p><p>What this does in practice is make the PCs *more* survivable, but more likely to get into desperate situations where they keep fighting when they know they're about to bleed to death and die. It also makes fights have more consequences, so PCs who know there's another fight later might be more cautious in this fight.</p><p></p><p>When we first ran this, my level 2 dwarf fighter was at the front of the party and got swarmed by 5 zombies. The first one grabbed him. The second one tripped him. All the rest made slam attacks. The rest of the party tried to kill them while more zombies shambled in from 100 feet away. I failed to escape on the second round, and they dropped me to 0 HP. Desperate (and taking disadvantage on my attempts to escape the grab), I just began Dodging, holding the zombies off me while my fellow PCs furiously hacked at the zombies, who were too busy eating me to care. I narrowly survived at 5 levels of exhaustion, and they dragged me with them, pursued by zombies. When we got a moment's breathing room, they healed me so I could at least walk.</p><p></p><p>It was glorious.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7175124, member: 63"] One option we did was to make healing be less of an instant fix. [b]Fatigue and Wounds[/b] Every time you are reduced to 0 HP, or are at 0 HP and take damage, you remain conscious but gain a level of exhaustion. (There are six; see the back of the PHB.) While you are at 0 HP, you act as though you your exhaustion is 2 levels higher. So for instance, the first time you get hit to 0, you get one level of exhaustion, but you act as if you have 3 levels. If you are healed and rise above 0 HP, you keep the 1 level of exhaustion. If you then get knocked back to 0 HP, you gain a second level of exhaustion, but act as if you have 4 levels. At the end of your turn while at 0 HP, make a death save to avoid gaining another level of exhaustion. You can also stabilize, as with death saves. When you reach 6 levels of exhaustion (really, four levels plus 2 levels from being at 0 HP), you die. {If the GM is feeling generous, he might say PCs who take no action and don't move on their turn have can willingly fall unconscious in order to get advantage on their death save.} Hit points heal at the normal rate. Hit dice recover at the normal rate. When you get a night's rest, you recover one level of fatigue. What this does in practice is make the PCs *more* survivable, but more likely to get into desperate situations where they keep fighting when they know they're about to bleed to death and die. It also makes fights have more consequences, so PCs who know there's another fight later might be more cautious in this fight. When we first ran this, my level 2 dwarf fighter was at the front of the party and got swarmed by 5 zombies. The first one grabbed him. The second one tripped him. All the rest made slam attacks. The rest of the party tried to kill them while more zombies shambled in from 100 feet away. I failed to escape on the second round, and they dropped me to 0 HP. Desperate (and taking disadvantage on my attempts to escape the grab), I just began Dodging, holding the zombies off me while my fellow PCs furiously hacked at the zombies, who were too busy eating me to care. I narrowly survived at 5 levels of exhaustion, and they dragged me with them, pursued by zombies. When we got a moment's breathing room, they healed me so I could at least walk. It was glorious. [/QUOTE]
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