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<blockquote data-quote="ccs" data-source="post: 7175414" data-attributes="member: 6803664"><p>1) Death at 0 HP.</p><p></p><p>2) Don't fudge any dice rolls as the DM.</p><p>Roll your dice in the open & let whatever results occur stand.</p><p></p><p>3) Ignore the CR system. Put whatever monsters, in whatever #s, in the adventure as you think fits. Not what some formula would suggest.</p><p>Go get yourself copies of a few classic modules & look at thier encounters. B2 Keep on the Borderlands, B? Horror on the Hill, Shrine of Tomoachan, U3 The Final Enemy, various others. They weren't "balanced" but they were a blast to play through.</p><p></p><p>4) Play intelligent creatures intelligently.</p><p></p><p>5) Adjust the healing rates. It took TIME, alot of it, to heal back to full without magic back in BECMI & AD&D.</p><p></p><p>6) See those ability score bonuses? Dial them back to thier BECMI/AD&D points on the charts. You want a +? </p><p>Likewise you might consider scaling the HD of certain classes back. Once upon a time you wizards enjoyed a mere d4....</p></blockquote><p></p>
[QUOTE="ccs, post: 7175414, member: 6803664"] 1) Death at 0 HP. 2) Don't fudge any dice rolls as the DM. Roll your dice in the open & let whatever results occur stand. 3) Ignore the CR system. Put whatever monsters, in whatever #s, in the adventure as you think fits. Not what some formula would suggest. Go get yourself copies of a few classic modules & look at thier encounters. B2 Keep on the Borderlands, B? Horror on the Hill, Shrine of Tomoachan, U3 The Final Enemy, various others. They weren't "balanced" but they were a blast to play through. 4) Play intelligent creatures intelligently. 5) Adjust the healing rates. It took TIME, alot of it, to heal back to full without magic back in BECMI & AD&D. 6) See those ability score bonuses? Dial them back to thier BECMI/AD&D points on the charts. You want a +? Likewise you might consider scaling the HD of certain classes back. Once upon a time you wizards enjoyed a mere d4.... [/QUOTE]
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