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<blockquote data-quote="Monayuris" data-source="post: 7175531" data-attributes="member: 6859536"><p>One thing I've always liked about Basic D&D is that ability score modifiers are 'compressed' to +/- 3, but even more so that they have a very narrow application. Strength is for melee attack and damage and open doors, Dexterity covers AC, missile attacks and initiative, Charisma covers reactions hirelings, etc...</p><p></p><p>Outside of those specified applications, the modifiers don't do so much. This makes a Fighter with a 10 strength a feasible option (in Basic, its only +1 attack and damage behind a strength 15 Fighter). </p><p></p><p>When ability modifiers started being applied to more and more elements of the class and started showing up in resources per day and effectiveness of spells, the importance of high ability scores started growing. It wasn't just that your strength modifier determined how often you hit, it starts determining how many times per day you can use class abilities and how effective they are.</p><p></p><p>I would like to try a house rule that for all applications of ability scores excluding attack and damage rolls, characters use their proficiency bonus in place of their ability score modifiers. </p><p></p><p>For example, instead of a Bard getting CHR modifier uses of Bardic Inspiration, they get their proficiency bonus uses per day. It will reduce effectiveness of low level Bards, but after 5th level or so, it will start catching up. This decouples ability scores from class effectiveness a little and reduces the pressure to optimize their abilities.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7175531, member: 6859536"] One thing I've always liked about Basic D&D is that ability score modifiers are 'compressed' to +/- 3, but even more so that they have a very narrow application. Strength is for melee attack and damage and open doors, Dexterity covers AC, missile attacks and initiative, Charisma covers reactions hirelings, etc... Outside of those specified applications, the modifiers don't do so much. This makes a Fighter with a 10 strength a feasible option (in Basic, its only +1 attack and damage behind a strength 15 Fighter). When ability modifiers started being applied to more and more elements of the class and started showing up in resources per day and effectiveness of spells, the importance of high ability scores started growing. It wasn't just that your strength modifier determined how often you hit, it starts determining how many times per day you can use class abilities and how effective they are. I would like to try a house rule that for all applications of ability scores excluding attack and damage rolls, characters use their proficiency bonus in place of their ability score modifiers. For example, instead of a Bard getting CHR modifier uses of Bardic Inspiration, they get their proficiency bonus uses per day. It will reduce effectiveness of low level Bards, but after 5th level or so, it will start catching up. This decouples ability scores from class effectiveness a little and reduces the pressure to optimize their abilities. [/QUOTE]
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