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Deadly Traps/Tomb of Horrors
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<blockquote data-quote="Celebrim" data-source="post: 3579799" data-attributes="member: 4937"><p>Well, you are free to think whatever you want. I think Mr. Gygax was being nice to a fan.</p><p></p><p>I think that if Mr. Gygax had wanted a Type V demon guarding the Tomb, he would have placed one. I further think that adding monsters to the Tomb is a direct contridiction of the introductory text he wrote to the module which suggested that the tomb was intended to be 'a thinking person's module' with 'few monsters'. </p><p></p><p>Furthermore, I note that according to the text of the module, players only encounter demons if they venture around the tomb ethereal - and even then not a Type V. There is nothing in the original text of the module that suggests sleeping in the tomb is th least bit dangerous, or even that the demi-lich rests in an active enough state to actively twart or respond to player actions in any fashion. The question then arises, why would you add a demon to a game which you had no vested interest in how it would conclude? Why did you put aside referee impartiality? What was your objective in doing so? Did you find it emotionally satisfying to put aside your referee impartiality to obtain a particular result? Seeing as the module was designed and written as a tournament module, what made you feel it was so ill-suited to play at a convention that you felt obliged to change it on the fly? How do you think that the players we'll feel, when latter on comparing notes with other players, they realize that they were cheated out of thier one fair chance to play through what is probably the game's most famous module? </p><p></p><p>Let me ask you this. If it is 'logical' that the demonic horde that gaurds the tomb from ethereal intrustion should go after sleeping characters, why stop at one? Why not 50 demons at once? Why wait until the characters are sleeping? Why not just ambush them with the whole endless horde as soon as they are inside?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3579799, member: 4937"] Well, you are free to think whatever you want. I think Mr. Gygax was being nice to a fan. I think that if Mr. Gygax had wanted a Type V demon guarding the Tomb, he would have placed one. I further think that adding monsters to the Tomb is a direct contridiction of the introductory text he wrote to the module which suggested that the tomb was intended to be 'a thinking person's module' with 'few monsters'. Furthermore, I note that according to the text of the module, players only encounter demons if they venture around the tomb ethereal - and even then not a Type V. There is nothing in the original text of the module that suggests sleeping in the tomb is th least bit dangerous, or even that the demi-lich rests in an active enough state to actively twart or respond to player actions in any fashion. The question then arises, why would you add a demon to a game which you had no vested interest in how it would conclude? Why did you put aside referee impartiality? What was your objective in doing so? Did you find it emotionally satisfying to put aside your referee impartiality to obtain a particular result? Seeing as the module was designed and written as a tournament module, what made you feel it was so ill-suited to play at a convention that you felt obliged to change it on the fly? How do you think that the players we'll feel, when latter on comparing notes with other players, they realize that they were cheated out of thier one fair chance to play through what is probably the game's most famous module? Let me ask you this. If it is 'logical' that the demonic horde that gaurds the tomb from ethereal intrustion should go after sleeping characters, why stop at one? Why not 50 demons at once? Why wait until the characters are sleeping? Why not just ambush them with the whole endless horde as soon as they are inside? [/QUOTE]
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