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General Tabletop Discussion
*Pathfinder & Starfinder
Deadly, Undetectable Traps
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<blockquote data-quote="vulcan_idic" data-source="post: 2345855" data-attributes="member: 19615"><p>And really in many cases it would make sense. The purpose of locking trapping any given room is generally one of two things:</p><p>(1) To keep someone/thing out</p><p>(2) To keep someone/thing in</p><p></p><p>Thus it would make sense to have a trap with an direction oriented one direction this could help keep people out (for example) while minimizing the danger for you if you needed to use the same door to make a hasty getaway.</p><p></p><p>It is interesting to note two things as I think on this - the orientation of the "trap" and the lock need not be the same, and the "trap", in the sense of an event triggered by a specific action, need not be harmful at all. In such a way you could replicate a modern fire exit locked from the outside and "trapped" from the inside such that it sets off the fire alarm when used. Or, in the case, perhaps, of a treasure room. you would want a lethal entry trap and an alarm exit trap - so if they get through alive and take your stuff you (hopefully) know about it. It always did confuse me though why treasure rooms in D&D have such fiendishly diffcult traps, sometimes without a method of circumvetion... wouldn't that preclude the treasures owner from accessing and utilizing it? This is of course not applicable in the case of a tomb (unless home of an undead)... I can imagine a smart, but paranoid and somewhat absent minded mage putting the perfect trap setup on his treasure hoard... but forgetting to make a key/password to get him through. Not having a rogue around, and having forgotten this problem (due to his absent-mindedness) he walks into his treasure room and is killed by his own trap. Which come to think of it could make a really cool murder mystery adventure - the PCs are put to discover the untimely death of a powerful mage under mysterious circumstances in his own home... only to discover it was his own fault! Anyway, sorry for the tangent!!</p><p></p><p>edit: grammar fix</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2345855, member: 19615"] And really in many cases it would make sense. The purpose of locking trapping any given room is generally one of two things: (1) To keep someone/thing out (2) To keep someone/thing in Thus it would make sense to have a trap with an direction oriented one direction this could help keep people out (for example) while minimizing the danger for you if you needed to use the same door to make a hasty getaway. It is interesting to note two things as I think on this - the orientation of the "trap" and the lock need not be the same, and the "trap", in the sense of an event triggered by a specific action, need not be harmful at all. In such a way you could replicate a modern fire exit locked from the outside and "trapped" from the inside such that it sets off the fire alarm when used. Or, in the case, perhaps, of a treasure room. you would want a lethal entry trap and an alarm exit trap - so if they get through alive and take your stuff you (hopefully) know about it. It always did confuse me though why treasure rooms in D&D have such fiendishly diffcult traps, sometimes without a method of circumvetion... wouldn't that preclude the treasures owner from accessing and utilizing it? This is of course not applicable in the case of a tomb (unless home of an undead)... I can imagine a smart, but paranoid and somewhat absent minded mage putting the perfect trap setup on his treasure hoard... but forgetting to make a key/password to get him through. Not having a rogue around, and having forgotten this problem (due to his absent-mindedness) he walks into his treasure room and is killed by his own trap. Which come to think of it could make a really cool murder mystery adventure - the PCs are put to discover the untimely death of a powerful mage under mysterious circumstances in his own home... only to discover it was his own fault! Anyway, sorry for the tangent!! edit: grammar fix [/QUOTE]
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