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Dealing Non-Lethal Damage
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<blockquote data-quote="Knight Otu" data-source="post: 2818628" data-attributes="member: 192"><p>This one got lost with the crash, and I had to rewrite it.</p><p></p><p><strong>Divine Mercy [Divine]</strong></p><p><strong>Prerequisites:</strong> Wis 13, turn undead ability.</p><p><strong>Benefit:</strong> As a free action, you may spend one of your turn undead attempts to have any weapon damage you deal be non-lethal damage (in addition to its other types) for 1 round per your Wisdom bonus.</p><p></p><p>[spoiler]As part of a spellcasting action, you may spend one of your turn undead attempts to have any damage the spell deals be non-lethal damage (in addition to its other types).[/spoiler]</p><p></p><p><strong>Mercyful Spell [Metamagic]</strong></p><p><strong>Prerequisites:</strong> Wis 13, ???</p><p><strong>Benefit:</strong> A mercyful spell deals non-lethal damage rather than lethal. If that damage was typed (such as fire, divine or force), it is still of that damage type. A mercyful spell uses up a spell slot of the spell’s normal level.</p><p></p><p><strong>Mercyful Claw</strong></p><p><strong>Transmutation</strong></p><p><strong>Level:</strong> Drd 3, Rgr 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One living creature</p><p><strong>Duration:</strong> 10 min./level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p>This spell magically makes one natural weapon of the target mercyful, as the weapon quality of the same name. The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage.</p><p>The effects of this spell do not stack with the mercyful weapon quality. The spell can affect a slam attack, fist, bite, or other natural weapon.</p><p>Mercyful claw can be made permanent with a permanency spell, requiring caster level 11th, and 1500 XP.</p><p></p><p><strong>Mercyful Weapon</strong></p><p><strong>Transmutation</strong></p><p><strong>Level:</strong> Clr 3, Pal 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Targets:</strong> One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting</p><p><strong>Duration:</strong> 10 min./level</p><p><strong>Saving Throw:</strong> Will negates (harmless, object)</p><p><strong>Spell Resistance:</strong> Yes (harmless, object)</p><p>This spell magically makes a weapon mercyful, as the weapon quality of the same name. The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. If cast on a bow, crossbow, or sling, the weapon bestows the merciful effect upon its ammunition. If cast on arrows or crossbow bolts, the mercyful effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.)</p><p>The effects of this spell do not stack with the mercyful weapon quality. You can’t cast this spell on a natural weapon, such as a claw.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2818628, member: 192"] This one got lost with the crash, and I had to rewrite it. [B]Divine Mercy [Divine] Prerequisites:[/B] Wis 13, turn undead ability. [B]Benefit:[/B] As a free action, you may spend one of your turn undead attempts to have any weapon damage you deal be non-lethal damage (in addition to its other types) for 1 round per your Wisdom bonus. [spoiler]As part of a spellcasting action, you may spend one of your turn undead attempts to have any damage the spell deals be non-lethal damage (in addition to its other types).[/spoiler] [B]Mercyful Spell [Metamagic] Prerequisites:[/B] Wis 13, ??? [B]Benefit:[/B] A mercyful spell deals non-lethal damage rather than lethal. If that damage was typed (such as fire, divine or force), it is still of that damage type. A mercyful spell uses up a spell slot of the spell’s normal level. [B]Mercyful Claw Transmutation Level:[/B] Drd 3, Rgr 2 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Target:[/B] One living creature [B]Duration:[/B] 10 min./level [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes This spell magically makes one natural weapon of the target mercyful, as the weapon quality of the same name. The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. The effects of this spell do not stack with the mercyful weapon quality. The spell can affect a slam attack, fist, bite, or other natural weapon. Mercyful claw can be made permanent with a permanency spell, requiring caster level 11th, and 1500 XP. [B]Mercyful Weapon Transmutation Level:[/B] Clr 3, Pal 2 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Targets:[/B] One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting [B]Duration:[/B] 10 min./level [B]Saving Throw:[/B] Will negates (harmless, object) [B]Spell Resistance:[/B] Yes (harmless, object) This spell magically makes a weapon mercyful, as the weapon quality of the same name. The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. If cast on a bow, crossbow, or sling, the weapon bestows the merciful effect upon its ammunition. If cast on arrows or crossbow bolts, the mercyful effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.) The effects of this spell do not stack with the mercyful weapon quality. You can’t cast this spell on a natural weapon, such as a claw. [/QUOTE]
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