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Dealing with a Cheater At An Open Table
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<blockquote data-quote="iserith" data-source="post: 7305398" data-attributes="member: 97077"><p>I have not had a cheater at my tables so far as I know. If the cheating player was otherwise a good person to have in the group, I'd take him or her aside and explain that "winning" in D&D isn't always about the success of the character or the group, but the outcome of the story created during play and the fun the group has while playing. I will also explain that I think it's part of my role as DM to make sure that failure is fun for the player, even if it sucks for the character, so don't be too concerned about failing. I would also explain that, in general, the goal of <em>any </em>game is not necessarily to win at any cost, but to - win or lose - be invited to play again in the future. Hopefully this reduces the urge to cheat while aligning the player with the goals of play that the group shares. Subsequent cheating after this discussion would result in no further invitations to play.</p><p></p><p>If the cheater doesn't have any redeeming qualities, then I'd just turf them out and find someone better. I'd certainly take the time to explain why, too. It's a disservice to avoid telling someone why they suck since they might not know their behavior is socially unacceptable. Telling them honestly gives them an opportunity to be better in the future.</p></blockquote><p></p>
[QUOTE="iserith, post: 7305398, member: 97077"] I have not had a cheater at my tables so far as I know. If the cheating player was otherwise a good person to have in the group, I'd take him or her aside and explain that "winning" in D&D isn't always about the success of the character or the group, but the outcome of the story created during play and the fun the group has while playing. I will also explain that I think it's part of my role as DM to make sure that failure is fun for the player, even if it sucks for the character, so don't be too concerned about failing. I would also explain that, in general, the goal of [I]any [/I]game is not necessarily to win at any cost, but to - win or lose - be invited to play again in the future. Hopefully this reduces the urge to cheat while aligning the player with the goals of play that the group shares. Subsequent cheating after this discussion would result in no further invitations to play. If the cheater doesn't have any redeeming qualities, then I'd just turf them out and find someone better. I'd certainly take the time to explain why, too. It's a disservice to avoid telling someone why they suck since they might not know their behavior is socially unacceptable. Telling them honestly gives them an opportunity to be better in the future. [/QUOTE]
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