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Dealing with a DM who takes things too literally
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<blockquote data-quote="malkav666" data-source="post: 4858448" data-attributes="member: 70565"><p>Your DM is malfunctioning. Return it to where you purchased it and ask for a replacement, or a refund.</p><p></p><p>While I do not particularly care for all the sliding, pushing, and pulling involved in 4e, I have played it enough to understand that it is very key to several builds.</p><p></p><p>If you take away a 4e fighters ability to prevent unchallenged movement with marks, and the ability to push monsters away from the shorties and/or softies, then you are taking away the one of the core concepts of the 4e fighter IMO.</p><p></p><p>If your DM does not appreciate the gamey aspects of 4e and wants to houserule them out, I think you will find that the game will quickly become unwound and unbalanced. I think a lot of the appeal that 4e has to many folks is this balance. Its kind of like a set of scales with balance and fairness on one side, and simulation, and real world physics on the other. the more you lean towards one type of game the less you can have of the other (in most cases. but either shortcoming can be ovecome by increasing the complexity of the ruleset to handle exc exceptions. but I do not feel that increasing the complexity is in the spirit of 4e).</p><p></p><p>It seems that he is tryijng to veer towards simulation in a very gamey system. It would kind of be like me saying that my opponents Sorry (as in the board game) pawn certainly could not squish mine and send it back to home because the pawns are both roughly the same size and made of the same material, and plastic just would not squish that easily. Simulation and board games don't go well together (in most cases).</p><p></p><p>Tell your DM to quit hatin on your pawn, or switch to a system that will allow him his size differences, because they are not present in 4e. By not letting your fighter move things around the board, he is really taking away a lot of your toys. 4e thrives on these gamist concepts IMO. If you try and sim a boardgame, you usually don't make it better, you just end up with a board game that sucks.</p><p></p><p>And 4e, whether you love it or hate it, plays like a board game. And if you make a house rule about movement ina  board game it needs to apply to all pawns/game peices not just the blue ones. But those are just my own thoughts.</p><p></p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 4858448, member: 70565"] Your DM is malfunctioning. Return it to where you purchased it and ask for a replacement, or a refund. While I do not particularly care for all the sliding, pushing, and pulling involved in 4e, I have played it enough to understand that it is very key to several builds. If you take away a 4e fighters ability to prevent unchallenged movement with marks, and the ability to push monsters away from the shorties and/or softies, then you are taking away the one of the core concepts of the 4e fighter IMO. If your DM does not appreciate the gamey aspects of 4e and wants to houserule them out, I think you will find that the game will quickly become unwound and unbalanced. I think a lot of the appeal that 4e has to many folks is this balance. Its kind of like a set of scales with balance and fairness on one side, and simulation, and real world physics on the other. the more you lean towards one type of game the less you can have of the other (in most cases. but either shortcoming can be ovecome by increasing the complexity of the ruleset to handle exc exceptions. but I do not feel that increasing the complexity is in the spirit of 4e). It seems that he is tryijng to veer towards simulation in a very gamey system. It would kind of be like me saying that my opponents Sorry (as in the board game) pawn certainly could not squish mine and send it back to home because the pawns are both roughly the same size and made of the same material, and plastic just would not squish that easily. Simulation and board games don't go well together (in most cases). Tell your DM to quit hatin on your pawn, or switch to a system that will allow him his size differences, because they are not present in 4e. By not letting your fighter move things around the board, he is really taking away a lot of your toys. 4e thrives on these gamist concepts IMO. If you try and sim a boardgame, you usually don't make it better, you just end up with a board game that sucks. And 4e, whether you love it or hate it, plays like a board game. And if you make a house rule about movement ina board game it needs to apply to all pawns/game peices not just the blue ones. But those are just my own thoughts. love, malkav [/QUOTE]
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