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Dealing with a DM who takes things too literally
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<blockquote data-quote="MercuryCrash" data-source="post: 4858929" data-attributes="member: 84343"><p><strong>Push This!</strong></p><p></p><p>Yay for fantasy vs. logic. So what I'm seeing is a word, describing a mechanic, that is part of an ability, used by a capable character, played in what I am hoping is still considered a role playing game, that failed to work by definition. Role play the push, what happened? Backlash from the strike, off hand/shield get too close to for comfort, step on his toe. This may help him see what's going on in the fight.</p><p></p><p>The mechanics are in place to enhance the game play. Logically an armored up mini me flailing sharp objects may have me take a step back to re adjust, I'd rather take him out withouth the shin splints. </p><p></p><p>If there are other obsticles that may damage the enemy like a cliff or wall of fire I believe there is a saving throw for them to avoid, either way the amount of damage done would come into play for me, I'm not sure I would let a 300 hp brute go flailing off a cliff when just taking its first 4 hps of damage, though its not impossible. </p><p></p><p>If the trip to the tavern doesn't work out try serving him a dirty martini with a couple bleu cheese stuffed olives as he's drawing out the encounter. Otherwise, take over the dm spot and run it how you want to.</p></blockquote><p></p>
[QUOTE="MercuryCrash, post: 4858929, member: 84343"] [b]Push This![/b] Yay for fantasy vs. logic. So what I'm seeing is a word, describing a mechanic, that is part of an ability, used by a capable character, played in what I am hoping is still considered a role playing game, that failed to work by definition. Role play the push, what happened? Backlash from the strike, off hand/shield get too close to for comfort, step on his toe. This may help him see what's going on in the fight. The mechanics are in place to enhance the game play. Logically an armored up mini me flailing sharp objects may have me take a step back to re adjust, I'd rather take him out withouth the shin splints. If there are other obsticles that may damage the enemy like a cliff or wall of fire I believe there is a saving throw for them to avoid, either way the amount of damage done would come into play for me, I'm not sure I would let a 300 hp brute go flailing off a cliff when just taking its first 4 hps of damage, though its not impossible. If the trip to the tavern doesn't work out try serving him a dirty martini with a couple bleu cheese stuffed olives as he's drawing out the encounter. Otherwise, take over the dm spot and run it how you want to. [/QUOTE]
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