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General Tabletop Discussion
*TTRPGs General
Dealing with a DM who takes things too literally
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<blockquote data-quote="Skallgrim" data-source="post: 4860240" data-attributes="member: 79271"><p>Also, aside from any issues the DM has with his interpretation of the meaning of the word 'push', this is an issue for this specific player. </p><p></p><p>I suspect that the DM has no problem with Turn Undead pushing the Bonecrusher Skeletons, or Thunderwave pushing the Ogre. This means that this player, picking legal power choices, gets less benefit from his powers than other players do, who have picked powers with the same effect. This is simply not fair. If you and I both pick a power that has the same effect, we should expect it to deliver that effect.</p><p></p><p>Second, this DM has reduced the utility of this particular power (or even series of powers). First, was the player made aware of this <u>before</u> he made his power selections? It's really not fair to let people make character build decisions under one set of assumptions (the printed rules), only to tell them afterward that you are using your own set of assumptions.</p><p></p><p></p><p>I really disagree with the DM's interpretation (you bonk the Giant on a sensitive spot, or unbalance him during a step, or just whack the snot out of him), but I can only call him a "bad DM" if he treats players inconsistently, or fails to communicate rule changes appropriately.</p><p></p><p>Finally, D&D has always been a group endeavor. If you and the other players are OK (or even excited) about playing with Push powers working a particular way (especially since it's evidently the way they were designed to be used), why is it any problem for the DM? Unless kowtowing to DM authority is the price you pay to get him to run games for you, I would hope that everybody could weigh in on things like this.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4860240, member: 79271"] Also, aside from any issues the DM has with his interpretation of the meaning of the word 'push', this is an issue for this specific player. I suspect that the DM has no problem with Turn Undead pushing the Bonecrusher Skeletons, or Thunderwave pushing the Ogre. This means that this player, picking legal power choices, gets less benefit from his powers than other players do, who have picked powers with the same effect. This is simply not fair. If you and I both pick a power that has the same effect, we should expect it to deliver that effect. Second, this DM has reduced the utility of this particular power (or even series of powers). First, was the player made aware of this [U]before[/U] he made his power selections? It's really not fair to let people make character build decisions under one set of assumptions (the printed rules), only to tell them afterward that you are using your own set of assumptions. I really disagree with the DM's interpretation (you bonk the Giant on a sensitive spot, or unbalance him during a step, or just whack the snot out of him), but I can only call him a "bad DM" if he treats players inconsistently, or fails to communicate rule changes appropriately. Finally, D&D has always been a group endeavor. If you and the other players are OK (or even excited) about playing with Push powers working a particular way (especially since it's evidently the way they were designed to be used), why is it any problem for the DM? Unless kowtowing to DM authority is the price you pay to get him to run games for you, I would hope that everybody could weigh in on things like this. [/QUOTE]
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