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Dealing with a DM who takes things too literally
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<blockquote data-quote="wayne62682" data-source="post: 4862858" data-attributes="member: 40455"><p>No offense, but I shouldn't have to justify <strong>base rules of the game</strong> with any sort of narrative. It doesn't matter whether I say "I deftly lunge and cut the back of the giant's leg with my sword, hitting a tendon with enough pressure to force him to step backwards; he takes 18 points of damage and is pushed one square." or "I hit the giant for 18 points of damage and he gets pushed back one square." The rules state the giant gets pushed back - DM or not, I don't believe that someone can ignore a power's effect on the grounds of narrative. That <strong>is</strong> lousy DMing - it's like saying you don't deal damage unless you come up with a good enough narrative to justify the damage you did.</p><p></p><p>My DM seems to have his own ideas about the game world and dislikes how the rules "dumb things down" instead of applying "common sense" (both actual phrases he used). For instance we had a case last night where I used a pushing power to knock a Demonweb Terror off a bridge that fell into a 100+ foot drop. It was at the edge and I hit it with Tide of Iron; DM rolled its falling save per the rules, and failed. He got upset ("Can you imagine how hard it would be to knock a spider off a ledge?") but he let it slide.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 4862858, member: 40455"] No offense, but I shouldn't have to justify [b]base rules of the game[/b] with any sort of narrative. It doesn't matter whether I say "I deftly lunge and cut the back of the giant's leg with my sword, hitting a tendon with enough pressure to force him to step backwards; he takes 18 points of damage and is pushed one square." or "I hit the giant for 18 points of damage and he gets pushed back one square." The rules state the giant gets pushed back - DM or not, I don't believe that someone can ignore a power's effect on the grounds of narrative. That [b]is[/b] lousy DMing - it's like saying you don't deal damage unless you come up with a good enough narrative to justify the damage you did. My DM seems to have his own ideas about the game world and dislikes how the rules "dumb things down" instead of applying "common sense" (both actual phrases he used). For instance we had a case last night where I used a pushing power to knock a Demonweb Terror off a bridge that fell into a 100+ foot drop. It was at the edge and I hit it with Tide of Iron; DM rolled its falling save per the rules, and failed. He got upset ("Can you imagine how hard it would be to knock a spider off a ledge?") but he let it slide. [/QUOTE]
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