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Dealing with a DM who takes things too literally
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<blockquote data-quote="WalterKovacs" data-source="post: 4863014" data-attributes="member: 63763"><p>Specifically, the DM said he couldn't <em>push</em> the giant. However, <em>push</em> is defined in the book as being something other than one person physically pushing another. Turn undead also uses the word push, but doesn't involve the cleric walking over and physically pushing each of the monsters. Push is a forced movement that must be away from the source. Pull is a forced movement towards the source. Slide is a forced movement in any direction. Each individual power describes it differently ... and in different situations it can be different things.</p><p> </p><p> </p><p> </p><p>Except of course, he is not looking at the plausibility of "the fighter forces the large creature to move one square back away from him" and instead looking at the plausibility of "the fighter physically pushes the large creature one square back away from him". He's putting importance of the plausibility of the word push ... without actually looking at the RULE of the word push. If you are ignoring the rule, you can't really be measuring the plausibility of that rule working in the world. He has misread a power and has decided that his misreading of the power is implausible.</p><p> </p><p></p><p> </p><p>Yes. For a number of EN Worlders, they would not want to be in an Old School game like this. That does NOT mean that it cannot be done. It means that you would have to run it with different people.</p><p> </p><p></p><p> </p><p>And the answer in both of those cases is "The player should know they are in an old school campaign, so that they can play a non-martial class since martial classes will be the ones that are most often told they can't do that, it doesn't make sense."</p><p> </p><p>Come and get it pulls the targets. So this DM, since they consider push to mean actually pushing, would see that power as the fighter grabbing and moving all those enemies into position ... or perhaps lasso'ing them into place.</p><p> </p><p></p><p> </p><p>And that something is defined in the rules as forced movement away from the target (with the related things like it not counting against the creatures speed, ignoring difficult terrain, etc, etc, etc). It has to have some cause, but it does not have to be a physical push as the OP said the DM was interpreting it.</p><p> </p><p></p><p> </p><p>Or the DM felt that any explanation other that didn't involve a push wasn't plausible because the power said "push", and thus it means push. </p><p> </p><p></p><p> </p><p>And again it becomes "ask your DM if he's playing this old school, if he is, don't play a martial character because you can justify anything with magic, but the martial player has to justify every power he uses."</p><p> </p><p></p><p> </p><p>And an unwillingness to let the fighter player know before hand that, unlike non-martial characters, most of his powers will only work some of the time, because unlike magic users, the DM has a better idea of what is plausible for a "normal" person.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4863014, member: 63763"] Specifically, the DM said he couldn't [i]push[/i] the giant. However, [i]push[/i] is defined in the book as being something other than one person physically pushing another. Turn undead also uses the word push, but doesn't involve the cleric walking over and physically pushing each of the monsters. Push is a forced movement that must be away from the source. Pull is a forced movement towards the source. Slide is a forced movement in any direction. Each individual power describes it differently ... and in different situations it can be different things. Except of course, he is not looking at the plausibility of "the fighter forces the large creature to move one square back away from him" and instead looking at the plausibility of "the fighter physically pushes the large creature one square back away from him". He's putting importance of the plausibility of the word push ... without actually looking at the RULE of the word push. If you are ignoring the rule, you can't really be measuring the plausibility of that rule working in the world. He has misread a power and has decided that his misreading of the power is implausible. Yes. For a number of EN Worlders, they would not want to be in an Old School game like this. That does NOT mean that it cannot be done. It means that you would have to run it with different people. And the answer in both of those cases is "The player should know they are in an old school campaign, so that they can play a non-martial class since martial classes will be the ones that are most often told they can't do that, it doesn't make sense." Come and get it pulls the targets. So this DM, since they consider push to mean actually pushing, would see that power as the fighter grabbing and moving all those enemies into position ... or perhaps lasso'ing them into place. And that something is defined in the rules as forced movement away from the target (with the related things like it not counting against the creatures speed, ignoring difficult terrain, etc, etc, etc). It has to have some cause, but it does not have to be a physical push as the OP said the DM was interpreting it. Or the DM felt that any explanation other that didn't involve a push wasn't plausible because the power said "push", and thus it means push. And again it becomes "ask your DM if he's playing this old school, if he is, don't play a martial character because you can justify anything with magic, but the martial player has to justify every power he uses." And an unwillingness to let the fighter player know before hand that, unlike non-martial characters, most of his powers will only work some of the time, because unlike magic users, the DM has a better idea of what is plausible for a "normal" person. [/QUOTE]
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