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General Tabletop Discussion
*TTRPGs General
Dealing with a DM who takes things too literally
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<blockquote data-quote="Barastrondo" data-source="post: 4863127" data-attributes="member: 3820"><p>Well, "in an Old School" way is something that varies tremendously from one person to the next, and I kind of doubt you and I would have perfect accordance on it. I'd actually wager that when I was playing with the red-box set at the age of 10, I was playing a different flavor of Old School than you were — and to be honest, if I wanted to recreate some of that, I'd want to recreate the parts I had fun with, whether or not they're agreed-upon tenets of the current old-school movement or not.</p><p></p><p>I don't think it's intrinsically unfair to run 4e in such a way that you can make judgment calls to deny power use or allow for creative power use. I think it has the potential for being unfair, though. Taking away a legitimate use of a power from a fighter without giving him something not permissible in the rules, or not imposing comparable penalties on other classes, is pretty much dictionary-perfect "unfair." Maybe the judgment calls even out over the course of a campaign. But they're not guaranteed to, particularly if the GM's of the opinion that, say, martial characters should just not be allowed to achieve a certain level of "fantastic" in their actions, but characters who use magic are. That could easily lead to unfairness as a trend throughout the campaign.</p><p></p><p>Whether being unfair is a problem for an individual group? Totally different question. Some people like their Old School to be <em>explicitly</em> unfair (usually in consistent, agreed-upon ways, of course), with the challenge being whether or not you can overcome that sort of thing. But tastes vary.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4863127, member: 3820"] Well, "in an Old School" way is something that varies tremendously from one person to the next, and I kind of doubt you and I would have perfect accordance on it. I'd actually wager that when I was playing with the red-box set at the age of 10, I was playing a different flavor of Old School than you were — and to be honest, if I wanted to recreate some of that, I'd want to recreate the parts I had fun with, whether or not they're agreed-upon tenets of the current old-school movement or not. I don't think it's intrinsically unfair to run 4e in such a way that you can make judgment calls to deny power use or allow for creative power use. I think it has the potential for being unfair, though. Taking away a legitimate use of a power from a fighter without giving him something not permissible in the rules, or not imposing comparable penalties on other classes, is pretty much dictionary-perfect "unfair." Maybe the judgment calls even out over the course of a campaign. But they're not guaranteed to, particularly if the GM's of the opinion that, say, martial characters should just not be allowed to achieve a certain level of "fantastic" in their actions, but characters who use magic are. That could easily lead to unfairness as a trend throughout the campaign. Whether being unfair is a problem for an individual group? Totally different question. Some people like their Old School to be [I]explicitly[/I] unfair (usually in consistent, agreed-upon ways, of course), with the challenge being whether or not you can overcome that sort of thing. But tastes vary. [/QUOTE]
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