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*TTRPGs General
Dealing with a DM who takes things too literally
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<blockquote data-quote="ST" data-source="post: 4863210" data-attributes="member: 14053"><p>I think there's some good analysis here, in terms of "What really happened in the game world?" </p><p></p><p>That gets into IIEE -- Intention, Initiation, Execution, Effect -- which is in all RPGs even if it's not called that (or not referenced at all). </p><p></p><p>You say what you're doing. You roll. GM describes outcome. That kind of thing.</p><p></p><p>There's a <em>ton</em> of unspoken consensus in that kind of stuff, and when it's not there, these kinds of arguments can bring the game to a halt. You're, like, sitting there with half of the people at the table imagining the giant not moving, half moving, the game's essentially 'crashed'. You can try to move on, but it requires at least a little discussion.</p><p></p><p>I think "When something actually happens in the game world" is when everyone at the table assents to it. That doesn't mean they all wanted it to happen, but they're like, ok yeah, i ran out of HP, so I'm unconscious, whatever. A rule may provide the guideline, but that it <em>actually happens</em> in the imagined game world is based on everybody agreeing.</p><p></p><p>So when it comes to which is the arbiter of what actually gets agreed on, what the mechanics specify or how the GM personally views the scene and what he sees as plausible, well, that's up to the social contract of the group to decide. Neither's the wrong answer, but if everybody at the table doesn't assent to it (even just 'whatever, let's move on' kind of assent), you literally can't continue playing.</p></blockquote><p></p>
[QUOTE="ST, post: 4863210, member: 14053"] I think there's some good analysis here, in terms of "What really happened in the game world?" That gets into IIEE -- Intention, Initiation, Execution, Effect -- which is in all RPGs even if it's not called that (or not referenced at all). You say what you're doing. You roll. GM describes outcome. That kind of thing. There's a [I]ton[/I] of unspoken consensus in that kind of stuff, and when it's not there, these kinds of arguments can bring the game to a halt. You're, like, sitting there with half of the people at the table imagining the giant not moving, half moving, the game's essentially 'crashed'. You can try to move on, but it requires at least a little discussion. I think "When something actually happens in the game world" is when everyone at the table assents to it. That doesn't mean they all wanted it to happen, but they're like, ok yeah, i ran out of HP, so I'm unconscious, whatever. A rule may provide the guideline, but that it [I]actually happens[/I] in the imagined game world is based on everybody agreeing. So when it comes to which is the arbiter of what actually gets agreed on, what the mechanics specify or how the GM personally views the scene and what he sees as plausible, well, that's up to the social contract of the group to decide. Neither's the wrong answer, but if everybody at the table doesn't assent to it (even just 'whatever, let's move on' kind of assent), you literally can't continue playing. [/QUOTE]
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