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Dealing with a Heavily Armored Paladin?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6902713" data-attributes="member: 6787650"><p>If he's got a poor Dex but a high Cha, that gives him around +3 to Dex saves. That's still a pretty weak Dex save. Fireballs and breath weapons will still cause lots of damage. Even his Con save (+6 or so probably?) isn't going to be very effective against save-for-half white dragon breath, although it will be reasonably effective against save-for-none effects like a Medusa gaze. (He may or may not still freak out anyway at the possibility of turning to stone.)</p><p></p><p>There are other options (Magma Mephits that cast Heat Metal in addition to their breath weapon), but just hitting him with save-for-half effects will cause plenty of tension.</p><p></p><p>Damage output is pretty weak too--if you think it's covered by smiting, then presumably you're playing really short adventuring days. Paladins don't have enough spell slots to Divine Smite very often (a 10th level Paladin only has about 112 HP of Divine Smiting per <em>day</em> even if he casts no spells) but even using DMG difficulty (too easy) he's supposed to fight 9000 XP worth of enemies per day. </p><p></p><p>Quick Kobold.com-generated adventuring day for four 10th level PCs: Fire Giant (5000); 8 Thri-kreen (4000); Banshee, Bugbear Chief, Yeti (5000); Ankylosaurus, Bone Naga, Owlbear (5000); Green Hag, 3 Gricks, 2 Ochre Jelly (5900); 2 Bearded Devils, 2 Spectators (5600); 2 Ankylosaurus, 2 Hook Horror (5600). Total: 36,100, just barely over-budget (4 * 9000 = 36,000 XP budget), so call it good.</p><p></p><p>Fire Giant (162 HP)</p><p>8 Thri-Kreen (33 HP each, 264 HP total)</p><p>Banshee (58 HP)</p><p>Bugbear Chief (65 HP)</p><p>Yeti (51 HP)</p><p>3 Ankylosauruses (68 HP each, 204 HP total)</p><p>Bone Naga (58 HP)</p><p>Owlbear (59 HP)</p><p>Green Hag (82 HP)</p><p>3 Gricks (27 HP each, 81 HP total)</p><p>2 Ochre Jellies (45 HP each, 90 HP total)</p><p>2 Bearded Devils (52 HP each, 104 HP total)</p><p>2 Spectators (39 HP each, 78 HP total)</p><p>2 Hook Horrors (75 HP each, 150 HP total)</p><p><strong></strong></p><p><strong>Grand total: 1506 HP. </strong></p><p><strong></strong></p><p><strong></strong>The paladin's share of that is <strong>376.5 HP</strong>. Even if he spends every single spell slot he has on smiting, he's only 30% of the way there. It's probably better to spend them on actual <em>spells</em>. Also, I see at least four monsters on that randomly-generated list that will generate some dramatic tension for the Paladin: the Fire Giant (+11 to hit will make him feel threatened despite his AC 22/23), the Banshee (death wail + kiting in and out through walls so that you only get opportunity attacks on her feels like fighting the Predator), and the Bone Naga (Lightning Bolt does half damage even on a save), and the Spectators (paralyzation and wounding rays). Even things like the Green Hag may threaten him, since a +6 attack with advantage for being invisible has a 44% chance to hit AC 22 and a 36% chance to hit AC 23.</p><p></p><p>I'd be really surprised if that paladin fought his way through a full "Adventuring Day" worth of XP without feeling threatened.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6902713, member: 6787650"] If he's got a poor Dex but a high Cha, that gives him around +3 to Dex saves. That's still a pretty weak Dex save. Fireballs and breath weapons will still cause lots of damage. Even his Con save (+6 or so probably?) isn't going to be very effective against save-for-half white dragon breath, although it will be reasonably effective against save-for-none effects like a Medusa gaze. (He may or may not still freak out anyway at the possibility of turning to stone.) There are other options (Magma Mephits that cast Heat Metal in addition to their breath weapon), but just hitting him with save-for-half effects will cause plenty of tension. Damage output is pretty weak too--if you think it's covered by smiting, then presumably you're playing really short adventuring days. Paladins don't have enough spell slots to Divine Smite very often (a 10th level Paladin only has about 112 HP of Divine Smiting per [I]day[/I] even if he casts no spells) but even using DMG difficulty (too easy) he's supposed to fight 9000 XP worth of enemies per day. Quick Kobold.com-generated adventuring day for four 10th level PCs: Fire Giant (5000); 8 Thri-kreen (4000); Banshee, Bugbear Chief, Yeti (5000); Ankylosaurus, Bone Naga, Owlbear (5000); Green Hag, 3 Gricks, 2 Ochre Jelly (5900); 2 Bearded Devils, 2 Spectators (5600); 2 Ankylosaurus, 2 Hook Horror (5600). Total: 36,100, just barely over-budget (4 * 9000 = 36,000 XP budget), so call it good. Fire Giant (162 HP) 8 Thri-Kreen (33 HP each, 264 HP total) Banshee (58 HP) Bugbear Chief (65 HP) Yeti (51 HP) 3 Ankylosauruses (68 HP each, 204 HP total) Bone Naga (58 HP) Owlbear (59 HP) Green Hag (82 HP) 3 Gricks (27 HP each, 81 HP total) 2 Ochre Jellies (45 HP each, 90 HP total) 2 Bearded Devils (52 HP each, 104 HP total) 2 Spectators (39 HP each, 78 HP total) 2 Hook Horrors (75 HP each, 150 HP total) [B] Grand total: 1506 HP. [/B]The paladin's share of that is [B]376.5 HP[/B]. Even if he spends every single spell slot he has on smiting, he's only 30% of the way there. It's probably better to spend them on actual [I]spells[/I]. Also, I see at least four monsters on that randomly-generated list that will generate some dramatic tension for the Paladin: the Fire Giant (+11 to hit will make him feel threatened despite his AC 22/23), the Banshee (death wail + kiting in and out through walls so that you only get opportunity attacks on her feels like fighting the Predator), and the Bone Naga (Lightning Bolt does half damage even on a save), and the Spectators (paralyzation and wounding rays). Even things like the Green Hag may threaten him, since a +6 attack with advantage for being invisible has a 44% chance to hit AC 22 and a 36% chance to hit AC 23. I'd be really surprised if that paladin fought his way through a full "Adventuring Day" worth of XP without feeling threatened. [/QUOTE]
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