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General Tabletop Discussion
*Dungeons & Dragons
Dealing with a Heavily Armored Paladin?
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<blockquote data-quote="jgsugden" data-source="post: 6902951" data-attributes="member: 2629"><p>#1: He is a hero. He should be able to do heroic things, like withstand the attacks of fearsome monsters. In other words, you do not need to do ANYTHING to remedy this problem because it is not a problem. If your paladin wades through a horde and comes out the other side without a scratch - that is what he is meant to do.</p><p></p><p>#2: If you use the typical treasure distribution tables in a 5 PC party and assume average rolls, I think you'd expect a paladin to be able to buy platemail around 6th level, buy magical +1 plate soon after (maybe 7th or 8th level - if available for sale) and +2 platemail around level 12 (again, if available). +3 platemail is likely something he'd have to wait until very close to 20th level to buy if he could even find it for sale - which I would never allow in my games outside of very unusual circumstances. If defense is not the priority for the PC, he might have to wait a few extra levels. However, a PC might happen to find platemail +3 as early as 11th level IIRC. </p><p></p><p>#3: A paladin in platemail with a +3 shield, +3 platemail, bracers of defense, ring of protection and cloak of protection is AC 30. That is the adornment of a paladin of about 20th level that has defense as their primary focus. A storm giant is CR 13 and has a +14 to hit. They need a 16 to hit that paladin - meaning they hit 25% of the time or a little under 45% of the time if they have advantage. Nobody is walking around in this edition and is not getting hit at all. You might wade through the attacks of enemies with little combat skill, but there are foes that will mess you up despite high AC.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6902951, member: 2629"] #1: He is a hero. He should be able to do heroic things, like withstand the attacks of fearsome monsters. In other words, you do not need to do ANYTHING to remedy this problem because it is not a problem. If your paladin wades through a horde and comes out the other side without a scratch - that is what he is meant to do. #2: If you use the typical treasure distribution tables in a 5 PC party and assume average rolls, I think you'd expect a paladin to be able to buy platemail around 6th level, buy magical +1 plate soon after (maybe 7th or 8th level - if available for sale) and +2 platemail around level 12 (again, if available). +3 platemail is likely something he'd have to wait until very close to 20th level to buy if he could even find it for sale - which I would never allow in my games outside of very unusual circumstances. If defense is not the priority for the PC, he might have to wait a few extra levels. However, a PC might happen to find platemail +3 as early as 11th level IIRC. #3: A paladin in platemail with a +3 shield, +3 platemail, bracers of defense, ring of protection and cloak of protection is AC 30. That is the adornment of a paladin of about 20th level that has defense as their primary focus. A storm giant is CR 13 and has a +14 to hit. They need a 16 to hit that paladin - meaning they hit 25% of the time or a little under 45% of the time if they have advantage. Nobody is walking around in this edition and is not getting hit at all. You might wade through the attacks of enemies with little combat skill, but there are foes that will mess you up despite high AC. [/QUOTE]
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Dealing with a Heavily Armored Paladin?
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