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General Tabletop Discussion
*Dungeons & Dragons
Dealing with a Heavily Armored Paladin?
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<blockquote data-quote="RulesJD" data-source="post: 6903622" data-attributes="member: 6808367"><p>1. Yes I know that RAW ruling and it's one of the more stupid ones, so I ignore that.</p><p></p><p>2. Okay wait, stop.</p><p></p><p>In what world is he facing a SINGLE Storm Giant (CR 13) when someone in the party has access to <em>Foresight,</em> a level 9 spell??? Level 17 characters would be facing 10+ Storm Giants to even be a moderate fight, in which case those Lighting Bolts will fry the Paladin before anything else happens.</p><p></p><p>3. You had the Paladin casting <em>Blur</em>. That means the Paladin is concentrating on it. Lightning Strike (if the Paladin fails the Dex save it is statistically likely to fail) means a DC 27 Con save to maintain concentration. Even with Aura + Resiliency (Con) that's terribly unlikely. So round 1, the Paladin's Blur goes poof.</p><p></p><p>4. I'm sorry, but the question wasn't how to beat the AC of the Paladin. I couldn't care less that I'm "switching" to spell casting. Hell the Paladin itself in your build has to rely on spell casting (Blur/Foresight) so why wouldn't the enemy? The OP wanted to know how to deal with high AC/decent save characters like the Paladin. The answer is almost always going to be creative spell casting (Dispel Magic, Heat Metal, save or half damage to break concentration, etc.) or Grapple mechanics that ignore both AC and Saves.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6903622, member: 6808367"] 1. Yes I know that RAW ruling and it's one of the more stupid ones, so I ignore that. 2. Okay wait, stop. In what world is he facing a SINGLE Storm Giant (CR 13) when someone in the party has access to [I]Foresight,[/I] a level 9 spell??? Level 17 characters would be facing 10+ Storm Giants to even be a moderate fight, in which case those Lighting Bolts will fry the Paladin before anything else happens. 3. You had the Paladin casting [I]Blur[/I]. That means the Paladin is concentrating on it. Lightning Strike (if the Paladin fails the Dex save it is statistically likely to fail) means a DC 27 Con save to maintain concentration. Even with Aura + Resiliency (Con) that's terribly unlikely. So round 1, the Paladin's Blur goes poof. 4. I'm sorry, but the question wasn't how to beat the AC of the Paladin. I couldn't care less that I'm "switching" to spell casting. Hell the Paladin itself in your build has to rely on spell casting (Blur/Foresight) so why wouldn't the enemy? The OP wanted to know how to deal with high AC/decent save characters like the Paladin. The answer is almost always going to be creative spell casting (Dispel Magic, Heat Metal, save or half damage to break concentration, etc.) or Grapple mechanics that ignore both AC and Saves. [/QUOTE]
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Dealing with a Heavily Armored Paladin?
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