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*Dungeons & Dragons
Dealing with a Heavily Armored Paladin?
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<blockquote data-quote="RulesJD" data-source="post: 6903832" data-attributes="member: 6808367"><p>I'm responding to this one to point out numerous fallacies in the AC calculation.</p><p></p><p>1. The original AC 30 relied on using <u>Bracers of Defense</u>.</p><p></p><p>Bracers of Defense don't work if you're wearing OTHER armor, so right away -2 to the AC calculation.</p><p></p><p>2. You rely on using the feat <u>Defensive Duelist</u>. For starters, that requires having your Dexterity be 13 or higher. Plate armor requires 15 Str or higher. Considering he's adding +4 to Cha, you are now in a situation where you either have broken stats (which is why rolling for stats is dumb) or you have something like 10 Con and will die in 2-3 hits because you have been using your ASI to boost CHA/pickup a feat.</p><p></p><p>Secondly, it only works against <u>ONE</u> attack. So against Storm Giants with Multiattack, (who at this point would have Regular/Advantage once Blur goes away) you're going to be getting hit on 14+ vs AC. Aka really, really easily. Even with the Storm Giant "wasting" their turn Grapple/Knocking prone for the first round, the Paladin is now at Disadvantage to hit, while also burning spell slots/bonus action each round to try and keep <em>Blur</em> up. Storm Giant will still win easily, especially given that your Paladin has pathetically low HP.</p><p></p><p></p><p></p><p>The entire point of this is to show that stacking AC is pointless against a DM who is cognizant of the rules. Anything AC 25+ is generally pointless as DMs will start shifting tactics/monsters to counter the player with that much AC, which makes sense. Just as players know about their enemies, enemies would know about the players. At least enough to recognize that the standard Swing Axe -> Miss tactics aren't the best bet.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6903832, member: 6808367"] I'm responding to this one to point out numerous fallacies in the AC calculation. 1. The original AC 30 relied on using [U]Bracers of Defense[/U]. Bracers of Defense don't work if you're wearing OTHER armor, so right away -2 to the AC calculation. 2. You rely on using the feat [U]Defensive Duelist[/U]. For starters, that requires having your Dexterity be 13 or higher. Plate armor requires 15 Str or higher. Considering he's adding +4 to Cha, you are now in a situation where you either have broken stats (which is why rolling for stats is dumb) or you have something like 10 Con and will die in 2-3 hits because you have been using your ASI to boost CHA/pickup a feat. Secondly, it only works against [U]ONE[/U] attack. So against Storm Giants with Multiattack, (who at this point would have Regular/Advantage once Blur goes away) you're going to be getting hit on 14+ vs AC. Aka really, really easily. Even with the Storm Giant "wasting" their turn Grapple/Knocking prone for the first round, the Paladin is now at Disadvantage to hit, while also burning spell slots/bonus action each round to try and keep [I]Blur[/I] up. Storm Giant will still win easily, especially given that your Paladin has pathetically low HP. The entire point of this is to show that stacking AC is pointless against a DM who is cognizant of the rules. Anything AC 25+ is generally pointless as DMs will start shifting tactics/monsters to counter the player with that much AC, which makes sense. Just as players know about their enemies, enemies would know about the players. At least enough to recognize that the standard Swing Axe -> Miss tactics aren't the best bet. [/QUOTE]
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