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General Tabletop Discussion
*TTRPGs General
Dealing With a Large Party of 7 PCs
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<blockquote data-quote="painandgreed" data-source="post: 2620643" data-attributes="member: 24969"><p>For intitiative, the easiest way we've found is to use 3X5 cards. Take one and write their name on it. Each combat, write their initiative on it and arrange all in order. Do same with monsters. SHuffle through the deck putting each card to the bottom as they take their action until combat is over. You can even make other comments on the cards like spell duration that can be altered each time their card comes up.</p><p></p><p>As for keeping time to a mimimum, don't allow kibitzing during combat. If you allow everybody their say into what somebody should do, a three second action can take half and hour. Give everybody a reasonble amount of time to state what they are doing without comments from other players because they can have their characters take an action to yell something if they want to instruct another PC.</p><p></p><p>I also usually use a "if you say it, your character says it" rule to keep down chatter. If they're cracking jokes and laughing while sneaking through the dungeon, then their characters are cracking jokes and laughing for the monsters to hear. Also cuts down on conversations about NPCs when you're trying to run an encounter with them.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2620643, member: 24969"] For intitiative, the easiest way we've found is to use 3X5 cards. Take one and write their name on it. Each combat, write their initiative on it and arrange all in order. Do same with monsters. SHuffle through the deck putting each card to the bottom as they take their action until combat is over. You can even make other comments on the cards like spell duration that can be altered each time their card comes up. As for keeping time to a mimimum, don't allow kibitzing during combat. If you allow everybody their say into what somebody should do, a three second action can take half and hour. Give everybody a reasonble amount of time to state what they are doing without comments from other players because they can have their characters take an action to yell something if they want to instruct another PC. I also usually use a "if you say it, your character says it" rule to keep down chatter. If they're cracking jokes and laughing while sneaking through the dungeon, then their characters are cracking jokes and laughing for the monsters to hear. Also cuts down on conversations about NPCs when you're trying to run an encounter with them. [/QUOTE]
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