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Dealing with a non-disruptive problem player
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<blockquote data-quote="Greybird" data-source="post: 7164698" data-attributes="member: 84152"><p>I've been playing RPGs off and on for 35 years now, and GMing for most of the past two decades. I've dealt with problem players in the past. I've dealt with no-call, no-shows. I've dealt with people showing up stoned. I've dealt with straight up hotheads. They are easy to handle. They're black-and-white. Now I'm having a new kind of player: One who just doesn't match.</p><p></p><p>I've got a group of five players who are extremely dedicated, who give me requested information on their characters and plans, who show up early. They answer questions. They all roleplay and want to push that aspect of the game further. Then I've got one player who won't respond to questions outside of the game, who never gets requested information ready (like character backgrounds, for instance), and who shows zero desire to actually roleplay as anything except the same personality, regardless of what actual character or game he's playing. I've GMed him running the same, exact 'sassy' woman motivated by nothing but personal gain in the old west, in space, in the 70s, and in dungeons. His refusal to put any effort or thought into the game is making the rest of the players miserable, as they are being held back from playing. His refusal to put any effort into the game outside of scheduled game hours make it tough to run things for him, too (and I never ask for too much, and always give weeks to provide it.) Every story has to be address his 'mercenery' motivation or it doesn't happen. The party can never choose to be heroic, as he just wants to get paid.</p><p></p><p>The problem is that he's a nice guy. He doesn't start fights. He doesn't backstab the party. He brings snacks. He's just a poor fit for the group, and others aren't having fun because of it. </p><p></p><p>Has anyone else dealt with this sort of no-fault problem?</p></blockquote><p></p>
[QUOTE="Greybird, post: 7164698, member: 84152"] I've been playing RPGs off and on for 35 years now, and GMing for most of the past two decades. I've dealt with problem players in the past. I've dealt with no-call, no-shows. I've dealt with people showing up stoned. I've dealt with straight up hotheads. They are easy to handle. They're black-and-white. Now I'm having a new kind of player: One who just doesn't match. I've got a group of five players who are extremely dedicated, who give me requested information on their characters and plans, who show up early. They answer questions. They all roleplay and want to push that aspect of the game further. Then I've got one player who won't respond to questions outside of the game, who never gets requested information ready (like character backgrounds, for instance), and who shows zero desire to actually roleplay as anything except the same personality, regardless of what actual character or game he's playing. I've GMed him running the same, exact 'sassy' woman motivated by nothing but personal gain in the old west, in space, in the 70s, and in dungeons. His refusal to put any effort or thought into the game is making the rest of the players miserable, as they are being held back from playing. His refusal to put any effort into the game outside of scheduled game hours make it tough to run things for him, too (and I never ask for too much, and always give weeks to provide it.) Every story has to be address his 'mercenery' motivation or it doesn't happen. The party can never choose to be heroic, as he just wants to get paid. The problem is that he's a nice guy. He doesn't start fights. He doesn't backstab the party. He brings snacks. He's just a poor fit for the group, and others aren't having fun because of it. Has anyone else dealt with this sort of no-fault problem? [/QUOTE]
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