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Dealing with a non-disruptive problem player
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7171186" data-attributes="member: 30438"><p>Hrm, that is a tough situation. Reminds me a little of some of the players I’ve dealt with in the past. The ones that just “roleplay” the same character, no matter what the setting, again and again. Most of the time, if they don’t have other problems, I just let it go. Though a lot of the time, it does seem to be paired with other issues.</p><p></p><p>That being said, if there’s a real disconnect between the one player and the rest of the group as to play style and tone, that is a problem.</p><p></p><p>When it comes to mercenary vs. heroic play style, if you’ve got the majority of the group wanting do a task because it’s right and good, and then there’s one person wanting to get paid, and refusing to budge on that, I think it’s perfectly fair to pause things and just tell the group “okay, I need a show of hands - are you telling the king that it would be an honor to provide aid, or are you telling the king that you’ll need to see the color of his gold first?” It’s an easy way to get group consensus and move on.</p><p></p><p>Now as for the role-playing issues, one thing I’m fond of doing is putting “Tarantino scenes” in my games. Short sections where it’s just the PCs sitting around, talking. Ask what each character is doing, eating, drinking, and/or talking about. Award inspiration to those that really get into it. And while chances are, it won’t change how the one player does things, it might help to encourage role-play if it’s not just seen as reserved for interactions with NPCs, but also other PCs.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7171186, member: 30438"] Hrm, that is a tough situation. Reminds me a little of some of the players I’ve dealt with in the past. The ones that just “roleplay” the same character, no matter what the setting, again and again. Most of the time, if they don’t have other problems, I just let it go. Though a lot of the time, it does seem to be paired with other issues. That being said, if there’s a real disconnect between the one player and the rest of the group as to play style and tone, that is a problem. When it comes to mercenary vs. heroic play style, if you’ve got the majority of the group wanting do a task because it’s right and good, and then there’s one person wanting to get paid, and refusing to budge on that, I think it’s perfectly fair to pause things and just tell the group “okay, I need a show of hands - are you telling the king that it would be an honor to provide aid, or are you telling the king that you’ll need to see the color of his gold first?” It’s an easy way to get group consensus and move on. Now as for the role-playing issues, one thing I’m fond of doing is putting “Tarantino scenes” in my games. Short sections where it’s just the PCs sitting around, talking. Ask what each character is doing, eating, drinking, and/or talking about. Award inspiration to those that really get into it. And while chances are, it won’t change how the one player does things, it might help to encourage role-play if it’s not just seen as reserved for interactions with NPCs, but also other PCs. [/QUOTE]
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